Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
What would 5E be like if the playtest's modularity promise was kept?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="glass" data-source="post: 8642920" data-attributes="member: 12251"><p>That was probably the only time that were that unequivocal, but it certainly was not the only time they talked in that way. That said, modularity certainly died very early in the process; <em>long</em> before the PHB was published. Certainly long before "release schedule" could have been a factor.</p><p></p><p>[hr][/hr]</p><p>Anyway, what would a truly-modular system that made a genuine effort to support the playstyles of all prior editions look like? Firstly, to get the obvious out of the way, it would have to be modular in a new way - regardless of whether previous editions could be described as "modular" in some sense, this would need to be something else. <em>EDIT: Which is not to say it would not </em>also<em> have switches/setting rules/varients in older senses.</em></p><p></p><p>Certain key subsystems would be presented as modules, and there would be a choice of module right there in the core rules. The obvious example would be combat (with gridded tactical combat, ToTM, probably others), but there would be others. Each module would have the same hooks for external interface, so any applicable abilities would (as far as possible) work with any module. SO for example, forced movement will not mean exactly the same thing in each module, but it will almost always means <em>something</em>.</p><p></p><p>I think it would look a lot more like 4e than real5e ended up being, not because I am a 4e fan and would prefer it that way (although I am and I would), but for purely practical reasons: When trying to accomplish a huge and unprecedented feat of game design, there simply is not time to throw 4e away and reinvent the wheel.</p><p></p><p>I am sure there is more I could say, but that is all I can think of right now.</p><p></p><p>_</p><p>glass.</p></blockquote><p></p>
[QUOTE="glass, post: 8642920, member: 12251"] That was probably the only time that were that unequivocal, but it certainly was not the only time they talked in that way. That said, modularity certainly died very early in the process; [I]long[/I] before the PHB was published. Certainly long before "release schedule" could have been a factor. [hr][/hr] Anyway, what would a truly-modular system that made a genuine effort to support the playstyles of all prior editions look like? Firstly, to get the obvious out of the way, it would have to be modular in a new way - regardless of whether previous editions could be described as "modular" in some sense, this would need to be something else. [I]EDIT: Which is not to say it would not [/I]also[I] have switches/setting rules/varients in older senses.[/I] Certain key subsystems would be presented as modules, and there would be a choice of module right there in the core rules. The obvious example would be combat (with gridded tactical combat, ToTM, probably others), but there would be others. Each module would have the same hooks for external interface, so any applicable abilities would (as far as possible) work with any module. SO for example, forced movement will not mean exactly the same thing in each module, but it will almost always means [I]something[/I]. I think it would look a lot more like 4e than real5e ended up being, not because I am a 4e fan and would prefer it that way (although I am and I would), but for purely practical reasons: When trying to accomplish a huge and unprecedented feat of game design, there simply is not time to throw 4e away and reinvent the wheel. I am sure there is more I could say, but that is all I can think of right now. _ glass. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What would 5E be like if the playtest's modularity promise was kept?
Top