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What Would a 4e Mystara Look Like?
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<blockquote data-quote="Markn" data-source="post: 5273996" data-attributes="member: 21827"><p>Bingo! The problem with Mystara, is that you can enhance any particular aspect of the world to give it a unique feel - which unforunately - at the same time destroys the Mystara feel. </p><p></p><p>I just don't think there is a way to keep it Mystara and keep the old fans while making it unique enough to produce again. In many ways, it is similar to FR in that certain areas of the world deal with different themes.</p><p></p><p>****</p><p></p><p>If I were to update Mystara, I would do a few things:</p><p></p><p>1 - Reboot the world in the same vein as Dark Sun was</p><p>2 - Focus on the culture of the duchies/countries/provinces</p><p>3 - Focus on expansionism which was a strong theme in the original setting. This would include rules for running kingdoms, establishing kingdoms, exploration and so forth. Just as the new annnounced Ravenloft game is both stand alone and another D&D world, which allows players to play vampires and ghosts, Mystara could add rules for the kingdom stuff, including mass combat. Paizo has shown there is huge demand for this area. This area would definately showcase the airships!</p><p>4 - The main campaign setting would flesh out the successful bits from the past. Then rather than print a creature catalog I would make a kingdom builder book.</p><p></p><p>I'm sure I would do more but this is what springs to mind - and, I think - it would stand the best chance of being produced under the 4e guidelines.</p><p>it and rerelease it, I think I would focus on expansionism as the main theme. Karameikos was a colony of Thyatis, and there were always strong themes of competition between Alphatia and Thyatis. There were constantly wars between the different regions. You could easily enhance the airship aspects of the world.</p></blockquote><p></p>
[QUOTE="Markn, post: 5273996, member: 21827"] Bingo! The problem with Mystara, is that you can enhance any particular aspect of the world to give it a unique feel - which unforunately - at the same time destroys the Mystara feel. I just don't think there is a way to keep it Mystara and keep the old fans while making it unique enough to produce again. In many ways, it is similar to FR in that certain areas of the world deal with different themes. **** If I were to update Mystara, I would do a few things: 1 - Reboot the world in the same vein as Dark Sun was 2 - Focus on the culture of the duchies/countries/provinces 3 - Focus on expansionism which was a strong theme in the original setting. This would include rules for running kingdoms, establishing kingdoms, exploration and so forth. Just as the new annnounced Ravenloft game is both stand alone and another D&D world, which allows players to play vampires and ghosts, Mystara could add rules for the kingdom stuff, including mass combat. Paizo has shown there is huge demand for this area. This area would definately showcase the airships! 4 - The main campaign setting would flesh out the successful bits from the past. Then rather than print a creature catalog I would make a kingdom builder book. I'm sure I would do more but this is what springs to mind - and, I think - it would stand the best chance of being produced under the 4e guidelines. it and rerelease it, I think I would focus on expansionism as the main theme. Karameikos was a colony of Thyatis, and there were always strong themes of competition between Alphatia and Thyatis. There were constantly wars between the different regions. You could easily enhance the airship aspects of the world. [/QUOTE]
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