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What Would a 4e Mystara Look Like?
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<blockquote data-quote="JohnBiles" data-source="post: 5283380" data-attributes="member: 63128"><p>1. There are neither gods nor primordials in Mystara; this is the world where men become the divine, ruled by the Immortals, who once were mortals (be they human, dragon or even elemental). And even the Immortals strive to find the secrets to rise to the state of being rumored to lie beyond them...</p><p>2. In Mystara, the war of Law and Chaos is more important than Good vs. Evil. Law isn't necessarily good and Chaos isn't necessarily evil...</p><p>3. Mystara is a world where fantasy and science fantasy meet; the crash of an alien spaceship turned Blackmoor into the greatest civilization until it blew itself up, changing the world in the Great Rain of Colorless Fire. Yet some of the legacy of Blackmoor survives even today.</p><p>4. Yet that disaster is far behind now, and the nations of the new era stand ready to carve out their own legends as the inhabitants of the Known World spread out across the whole world in an Age of Exploration. Much of the world is only thinly defined to allow the DM plenty of room to create his or her own vision of the world. </p><p>5. Mystara is hollow; inside it is a miniature sun and lands where the fallen nations of the past survive, preserved by the Immortals. </p><p>6. The Mystaran Underdark is thus sandwiched inbetween the Hollow World and the surface world; it has a different set of inhabitants than the standard Underdark, most especially the Shadowelves, who are albino underground Elves who worship a now-immortal nuclear physicist and are building a giant magical nuclear reactor without knowing it (see point 3.)</p><p>7. Mystara has several unique sentient races of its own (lupin, rakasta, tortles) and plenty of room for any of the standard 4E races, though some are more common (humans, elves, dwarves, halflings) and others are not.</p><p>8. Mystara turns it up to 11. It is unafraid to follow the consequences of a high magic world to their logical end points. This connects to...</p><p>9. This is a world well suited for epic play, whether through planar exploration or the quest for immortality.</p><p>10. It's also a world designed to be a place where PCs can become leaders, monarchs, or even founders of entirely new kingdoms.</p></blockquote><p></p>
[QUOTE="JohnBiles, post: 5283380, member: 63128"] 1. There are neither gods nor primordials in Mystara; this is the world where men become the divine, ruled by the Immortals, who once were mortals (be they human, dragon or even elemental). And even the Immortals strive to find the secrets to rise to the state of being rumored to lie beyond them... 2. In Mystara, the war of Law and Chaos is more important than Good vs. Evil. Law isn't necessarily good and Chaos isn't necessarily evil... 3. Mystara is a world where fantasy and science fantasy meet; the crash of an alien spaceship turned Blackmoor into the greatest civilization until it blew itself up, changing the world in the Great Rain of Colorless Fire. Yet some of the legacy of Blackmoor survives even today. 4. Yet that disaster is far behind now, and the nations of the new era stand ready to carve out their own legends as the inhabitants of the Known World spread out across the whole world in an Age of Exploration. Much of the world is only thinly defined to allow the DM plenty of room to create his or her own vision of the world. 5. Mystara is hollow; inside it is a miniature sun and lands where the fallen nations of the past survive, preserved by the Immortals. 6. The Mystaran Underdark is thus sandwiched inbetween the Hollow World and the surface world; it has a different set of inhabitants than the standard Underdark, most especially the Shadowelves, who are albino underground Elves who worship a now-immortal nuclear physicist and are building a giant magical nuclear reactor without knowing it (see point 3.) 7. Mystara has several unique sentient races of its own (lupin, rakasta, tortles) and plenty of room for any of the standard 4E races, though some are more common (humans, elves, dwarves, halflings) and others are not. 8. Mystara turns it up to 11. It is unafraid to follow the consequences of a high magic world to their logical end points. This connects to... 9. This is a world well suited for epic play, whether through planar exploration or the quest for immortality. 10. It's also a world designed to be a place where PCs can become leaders, monarchs, or even founders of entirely new kingdoms. [/QUOTE]
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