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What would a current "Knight" class look like?
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<blockquote data-quote="Leatherhead" data-source="post: 6677465" data-attributes="member: 53176"><p>Money and Politics. The same things that separates the noble from the peasant.</p><p></p><p></p><p>For a <em>class?</em></p><p></p><p>It would have heavy armor, shields, and swords, because swords are "noble." Possibly some mounted combat gimmick as a subclass, because jousting was a thing. Or something to do with Samurai, which will later become their own base class for reasons. Some exclusive "boss npcs around" mechanics that are totally unnecessary just to make them special, give them niche exclusivity, and some justification as to why you didn't just pick the Noble background. </p><p></p><p>They would have a Code of Conduct with a bunch of arbitrary rules as a class feature instead of a character motivation, because such things just can't be RPed out. Their main combat feature would be "Knightly edicts." Allowing them to taunt monsters or give pep talks with a limited daily resource that is tied off of CHA. This does exciting things like impose (dis)advantage on rolls, or give out temp hp because it totally isn't magical at all.</p><p></p><p>In retrospect, that game off as rather aggressive. Possibly because I really hate how the Fighter is considered to be too generic of a class to represent such a special character concept. Or how baseline skill proficiency isn't considered good enough to actually use the skill anymore. Or even how whenever a potentially good idea for a Fighter subclass or ability comes along, it has to be robbed from them and given to a new or different class, or even worse all the classes as a generic combat rule.</p><p></p><p>Because Fighters just aren't good enough for anything other than swinging a sword.</p></blockquote><p></p>
[QUOTE="Leatherhead, post: 6677465, member: 53176"] Money and Politics. The same things that separates the noble from the peasant. For a [I]class?[/I] It would have heavy armor, shields, and swords, because swords are "noble." Possibly some mounted combat gimmick as a subclass, because jousting was a thing. Or something to do with Samurai, which will later become their own base class for reasons. Some exclusive "boss npcs around" mechanics that are totally unnecessary just to make them special, give them niche exclusivity, and some justification as to why you didn't just pick the Noble background. They would have a Code of Conduct with a bunch of arbitrary rules as a class feature instead of a character motivation, because such things just can't be RPed out. Their main combat feature would be "Knightly edicts." Allowing them to taunt monsters or give pep talks with a limited daily resource that is tied off of CHA. This does exciting things like impose (dis)advantage on rolls, or give out temp hp because it totally isn't magical at all. In retrospect, that game off as rather aggressive. Possibly because I really hate how the Fighter is considered to be too generic of a class to represent such a special character concept. Or how baseline skill proficiency isn't considered good enough to actually use the skill anymore. Or even how whenever a potentially good idea for a Fighter subclass or ability comes along, it has to be robbed from them and given to a new or different class, or even worse all the classes as a generic combat rule. Because Fighters just aren't good enough for anything other than swinging a sword. [/QUOTE]
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What would a current "Knight" class look like?
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