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What would a current "Knight" class look like?
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<blockquote data-quote="steeldragons" data-source="post: 6677629" data-attributes="member: 92511"><p>Interesting topic, especially considering Excalibur (1981) is airing on BBC America, as I type. hahaha.</p><p></p><p>The answer, for the game, as is, now:</p><p></p><p>1. Any class with the "Noble variant: Knight" background. <em>Roleplay</em> as a knight (or simply someone who believes they are or wants to emulate knightly/chivalric behavior, a la A Knight's Tale) and you are a knight.</p><p></p><p>2. If you want the combat/military side of being a knight, take Fighter or Paladin (or Barbarian or Ranger, for that matter) -subclass doesn't matter- and the Knight background.<em> Roleplay</em> yourself as a knight. POOF! You're a knight.</p><p></p><p>3. If you want to be/add the "leader of men" knight angle, do either of the above and put a good score in your Charisma.</p><p></p><p>If you are using the <em>optional</em> customization features of Multiclassing and/or Feats, the avenues splay wide open. Use any of the following with or without a Knight background and roleplay your character as a knight: </p><p></p><p>4. Multiclass <em>any</em> character with Fighter or Paladin.</p><p></p><p>5. Be a Fighter or Paladin and take the Mounted Combatant Feat for the "cavalier" knight.</p><p></p><p>6. Be a Fighter or Paladin and take the Martial Adept and/or Weapon Master Feats for a couple of maneuvers and/or improvements in battle/the "greatest swordsman, jouster, etc... of renown"</p><p></p><p>If you are not above going "off script" and/or capable of creating homebrew [or simply finding someone else's online and using that], then the options, again widen to whatever your particular favored flavor of knight is...<em>with or without</em> [necessarily] needing the <em> options</em> of multiclassing or feats:</p><p></p><p>7. Homebrew a "Cavalier" -mounted combat expert subclass of Fighter.</p><p></p><p>8. Homebrew a "Cavalier" subclass of Paladin.</p><p></p><p>9. Do a conversion of Pathfinder's Cavalier class and call it a Knight.</p><p></p><p>10. Homebrew a "mundane Paladin" Knight. I'm think something more along the lines of "Oath of Allegiance" to bring in the whole swearing fealty thing, whether it is a liege, a land or a cause...but stripping out the Divine Magic flavor without necessarily altering base class features too much...or maybe just not adding to them...I don't know. It's homebrewing, I'm just spit balling here.</p><p></p><p>11. Homebrew your own, more fully realized, Knight background option for more of the social side of things.</p><p></p><p>12. Homebrew a "Knight" subclass of Fighter that can cover a broader number of concepts (but not so broad as a battlemaster) with focus on "Codes of Conduct" vs. the divine/magical Oath stuff. (I believe Castles & Crusades has something like this and I do something similar with my own World of Orea Knight class). </p><p></p><p>13. Create a "Knight" Feat -or perhaps introduce a Feat chain- to offer you mounted combat , social and melee attack bonuses.</p><p></p><p>14. Or go whole hog and create a "Knight" <em><strong>base</strong></em> class with Cavalier, Something else I, and Something else [magical/with spells] II, as its subclasses.</p><p></p><p>If you can't find yourself a Knight you want to play in 5e, you're just not trying. [EDIT to add<img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /> and <em><strong>that</strong></em> is the beauty of 5e![/edit]</p></blockquote><p></p>
[QUOTE="steeldragons, post: 6677629, member: 92511"] Interesting topic, especially considering Excalibur (1981) is airing on BBC America, as I type. hahaha. The answer, for the game, as is, now: 1. Any class with the "Noble variant: Knight" background. [I]Roleplay[/I] as a knight (or simply someone who believes they are or wants to emulate knightly/chivalric behavior, a la A Knight's Tale) and you are a knight. 2. If you want the combat/military side of being a knight, take Fighter or Paladin (or Barbarian or Ranger, for that matter) -subclass doesn't matter- and the Knight background.[I] Roleplay[/I] yourself as a knight. POOF! You're a knight. 3. If you want to be/add the "leader of men" knight angle, do either of the above and put a good score in your Charisma. If you are using the [I]optional[/I] customization features of Multiclassing and/or Feats, the avenues splay wide open. Use any of the following with or without a Knight background and roleplay your character as a knight: 4. Multiclass [I]any[/I] character with Fighter or Paladin. 5. Be a Fighter or Paladin and take the Mounted Combatant Feat for the "cavalier" knight. 6. Be a Fighter or Paladin and take the Martial Adept and/or Weapon Master Feats for a couple of maneuvers and/or improvements in battle/the "greatest swordsman, jouster, etc... of renown" If you are not above going "off script" and/or capable of creating homebrew [or simply finding someone else's online and using that], then the options, again widen to whatever your particular favored flavor of knight is...[I]with or without[/I] [necessarily] needing the [I] options[/I] of multiclassing or feats: 7. Homebrew a "Cavalier" -mounted combat expert subclass of Fighter. 8. Homebrew a "Cavalier" subclass of Paladin. 9. Do a conversion of Pathfinder's Cavalier class and call it a Knight. 10. Homebrew a "mundane Paladin" Knight. I'm think something more along the lines of "Oath of Allegiance" to bring in the whole swearing fealty thing, whether it is a liege, a land or a cause...but stripping out the Divine Magic flavor without necessarily altering base class features too much...or maybe just not adding to them...I don't know. It's homebrewing, I'm just spit balling here. 11. Homebrew your own, more fully realized, Knight background option for more of the social side of things. 12. Homebrew a "Knight" subclass of Fighter that can cover a broader number of concepts (but not so broad as a battlemaster) with focus on "Codes of Conduct" vs. the divine/magical Oath stuff. (I believe Castles & Crusades has something like this and I do something similar with my own World of Orea Knight class). 13. Create a "Knight" Feat -or perhaps introduce a Feat chain- to offer you mounted combat , social and melee attack bonuses. 14. Or go whole hog and create a "Knight" [I][B]base[/B][/I] class with Cavalier, Something else I, and Something else [magical/with spells] II, as its subclasses. If you can't find yourself a Knight you want to play in 5e, you're just not trying. [EDIT to add:] and [I][B]that[/B][/I] is the beauty of 5e![/edit] [/QUOTE]
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