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What would a current "Knight" class look like?
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<blockquote data-quote="Staffan" data-source="post: 6677929" data-attributes="member: 907"><p>From a mechanical standpoint, the most important thing to add to a "Mounted warrior" class or subclass is some sort of mount symbiosis. Being on a mount should provide significant bonuses, and also some significant protections to the mount.</p><p></p><p>One of the weird things about D&D is that hit points escalate pretty quickly. A fighter will probably get about 7 hp per level, including Con bonus. But a war horse's hit points stay stuck at 19 - one good fireball and it's dead. That's one of the main issues with just using existing rules to build knights - there's nothing that gives the mount any survivability. So any mounted warrior class will need something to handle that, perhaps using the Beastmaster's defensive (but probably not offensive) bonuses to the mount.</p><p></p><p>But all of that ignores another important issue abut the mounted warrior, and that's that the typical D&D character spends a <em>lot</em> of time in dungeons and other environments where horses (and other mounts) are impractical. This is essentially a variant of the discussion we had about the ranger and what bonuses they should get for favored enemy and/or terrain - if those bonuses are significant in combat, they will either be overpowered in the right circumstance, underpowered in the wrong, or both.</p></blockquote><p></p>
[QUOTE="Staffan, post: 6677929, member: 907"] From a mechanical standpoint, the most important thing to add to a "Mounted warrior" class or subclass is some sort of mount symbiosis. Being on a mount should provide significant bonuses, and also some significant protections to the mount. One of the weird things about D&D is that hit points escalate pretty quickly. A fighter will probably get about 7 hp per level, including Con bonus. But a war horse's hit points stay stuck at 19 - one good fireball and it's dead. That's one of the main issues with just using existing rules to build knights - there's nothing that gives the mount any survivability. So any mounted warrior class will need something to handle that, perhaps using the Beastmaster's defensive (but probably not offensive) bonuses to the mount. But all of that ignores another important issue abut the mounted warrior, and that's that the typical D&D character spends a [I]lot[/I] of time in dungeons and other environments where horses (and other mounts) are impractical. This is essentially a variant of the discussion we had about the ranger and what bonuses they should get for favored enemy and/or terrain - if those bonuses are significant in combat, they will either be overpowered in the right circumstance, underpowered in the wrong, or both. [/QUOTE]
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What would a current "Knight" class look like?
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