Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
What would a current "Knight" class look like?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mercule" data-source="post: 6678172" data-attributes="member: 5100"><p>Disagree. What we're talking about is a Valor Bard with noble or soldier background. Maybe pick up heavy armor or mounted combat at 4th level. Or, start as a Fighter and switch to Bard at 2nd. Granted, it's a bit of a hack, but as elusive as the definition of "knight" seems to be, it's a lot better than spinning up a new class that would literally steal 90% of it's stuff from an existing multiclass combination.</p><p></p><p>That assumes that you're using feats and multiclass rules, though. Also, if you're running a "Round Table" game, I could see wanting the chevalier as a pre-built package. That seems ideally suited to something for Dragon Magazine (or Unearthed Arcana, as the case may be) as an official variant that isn't necessarily as official as a hard-cover book. Is that non-committal enough?</p><p></p><p></p><p>I'd rather see Warlord as a subclass of Fighter that works a lot like Eldritch Knight, but borrows from the Bard, rather than the Wizard. A Cavalier <u>definitely</u> seems like it would be a good Fighter subclass.</p><p></p><p></p><p>This is probably the biggest argument for having some way to deal with mounts. I don't really want to see that restricted to just a specific class/subclass because I'd like the Hun Barbarian to be able to get roughly as much use out of his horse as the Cavalier Fighter or a dedicated Cavalier class.</p><p></p><p></p><p>And, this is the biggest argument against worrying about it too much for a standard game. It would be nice, though, if it got enough attention that there was at least a framework for improving mounts. Looking at the DMG for creating/modifying critters, my simple solution might be to have a feat that allowed a character to add hit dice to a specific mount based on the character level (basically, when the character is above the CR of the mount, the mount gets additional HD). I wouldn't worry too much about upping the damage, but could see an argument for something about once per "tier". Only one mount at a time can benefit from this (assume ongoing training) and possibly only when it was within sight of the PC (not sure about that -- leaving the warhorse on guard duty is a genre staple). If the character replaced his mount, he'd have to work with the new mount for, say, one week per level he was trying to bridge (7th level Bard training his warhorse spends 7 weeks). That's probably horribly broken in some way, but it's something.</p></blockquote><p></p>
[QUOTE="Mercule, post: 6678172, member: 5100"] Disagree. What we're talking about is a Valor Bard with noble or soldier background. Maybe pick up heavy armor or mounted combat at 4th level. Or, start as a Fighter and switch to Bard at 2nd. Granted, it's a bit of a hack, but as elusive as the definition of "knight" seems to be, it's a lot better than spinning up a new class that would literally steal 90% of it's stuff from an existing multiclass combination. That assumes that you're using feats and multiclass rules, though. Also, if you're running a "Round Table" game, I could see wanting the chevalier as a pre-built package. That seems ideally suited to something for Dragon Magazine (or Unearthed Arcana, as the case may be) as an official variant that isn't necessarily as official as a hard-cover book. Is that non-committal enough? I'd rather see Warlord as a subclass of Fighter that works a lot like Eldritch Knight, but borrows from the Bard, rather than the Wizard. A Cavalier [U]definitely[/U] seems like it would be a good Fighter subclass. This is probably the biggest argument for having some way to deal with mounts. I don't really want to see that restricted to just a specific class/subclass because I'd like the Hun Barbarian to be able to get roughly as much use out of his horse as the Cavalier Fighter or a dedicated Cavalier class. And, this is the biggest argument against worrying about it too much for a standard game. It would be nice, though, if it got enough attention that there was at least a framework for improving mounts. Looking at the DMG for creating/modifying critters, my simple solution might be to have a feat that allowed a character to add hit dice to a specific mount based on the character level (basically, when the character is above the CR of the mount, the mount gets additional HD). I wouldn't worry too much about upping the damage, but could see an argument for something about once per "tier". Only one mount at a time can benefit from this (assume ongoing training) and possibly only when it was within sight of the PC (not sure about that -- leaving the warhorse on guard duty is a genre staple). If the character replaced his mount, he'd have to work with the new mount for, say, one week per level he was trying to bridge (7th level Bard training his warhorse spends 7 weeks). That's probably horribly broken in some way, but it's something. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What would a current "Knight" class look like?
Top