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What would a deity feel when followers pray to it?
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<blockquote data-quote="nevin" data-source="post: 8088298" data-attributes="member: 7024481"><p>I prefer toi run gods as per Greek or most ancient religions and similar to 1st edition. They know what they are paying attention too, they don't have all the answers so things like find the path, or commune aren't always a gaurranteed spell. I tend to have the deities pay more attention the higher the spells get. Clerics have prayer books or holy books that they use to prepare up to level 4. 5 thru 7 the diety has intermediaries communicating with the clerics granting spells, 8 and 9th the God grants them directly. At that point your talking earthquake and Miracle. That kind of request needs to be noticed. Now if the cleric is following the gods ethos and sticking too alignment they may never have a direct encounter with thier god. I have only twice in many years refused to grant certain spells because of misbehavior by clerics. Once a cleric of a healing god lost all ability to cast anything but healing spells, because he got a bit bloodthirsty. Once a High cleric of Zeus called on him for a minor request and Zeus, greatly annoyed at being treated like service repair man, told him not to ask for spells until given permission. (those Greek gods suck LOL) Some fun roleplaying insued as he told his followers they were being tested and they had to provide all the magic without his help. </p><p></p><p>I really do think most DM's hurt themselves by thinking of Thier Gods in a Christian, Muslim, Bhudist, all powerful all knowing way. the god of the sky could know a lot, he probably won't know anything about stuff underground. The god of the Oceans will know about the towns and geography on his domains edges but he probably won't care much about inland areas. </p><p></p><p>Now if you have player worshipping a lesser god or a demi-power. They'll probably get a lot more attention if the power is trying to gain a higher place in the pantheon., or they may just not have many worshippers and get really bored so they watch thier follower like a TV show. </p><p></p><p>I also like to use gods as incredibly powerful in thier own area of godhood but not in others. So if your god is the god of combat or war he/she may have a deal with the Goddess of healing to allow thier followers to use high level healing spells, or not. A miracle from the Goddess of healing isn't going to involve the death or destruction of your enemy. A miracle from a trickster god could be as scary as the problem you are trying to solve. </p><p></p><p>If I ever start a new campaign I've decided I want to run Gods like the Chinese Gods in legends of the Monkey King. Powerful but living on the world and definitely not all knowing. If there is going to be an all knowing power I doubt they'll interfere much at all. If the gods and mortal blow up the world he/she can always start over.</p></blockquote><p></p>
[QUOTE="nevin, post: 8088298, member: 7024481"] I prefer toi run gods as per Greek or most ancient religions and similar to 1st edition. They know what they are paying attention too, they don't have all the answers so things like find the path, or commune aren't always a gaurranteed spell. I tend to have the deities pay more attention the higher the spells get. Clerics have prayer books or holy books that they use to prepare up to level 4. 5 thru 7 the diety has intermediaries communicating with the clerics granting spells, 8 and 9th the God grants them directly. At that point your talking earthquake and Miracle. That kind of request needs to be noticed. Now if the cleric is following the gods ethos and sticking too alignment they may never have a direct encounter with thier god. I have only twice in many years refused to grant certain spells because of misbehavior by clerics. Once a cleric of a healing god lost all ability to cast anything but healing spells, because he got a bit bloodthirsty. Once a High cleric of Zeus called on him for a minor request and Zeus, greatly annoyed at being treated like service repair man, told him not to ask for spells until given permission. (those Greek gods suck LOL) Some fun roleplaying insued as he told his followers they were being tested and they had to provide all the magic without his help. I really do think most DM's hurt themselves by thinking of Thier Gods in a Christian, Muslim, Bhudist, all powerful all knowing way. the god of the sky could know a lot, he probably won't know anything about stuff underground. The god of the Oceans will know about the towns and geography on his domains edges but he probably won't care much about inland areas. Now if you have player worshipping a lesser god or a demi-power. They'll probably get a lot more attention if the power is trying to gain a higher place in the pantheon., or they may just not have many worshippers and get really bored so they watch thier follower like a TV show. I also like to use gods as incredibly powerful in thier own area of godhood but not in others. So if your god is the god of combat or war he/she may have a deal with the Goddess of healing to allow thier followers to use high level healing spells, or not. A miracle from the Goddess of healing isn't going to involve the death or destruction of your enemy. A miracle from a trickster god could be as scary as the problem you are trying to solve. If I ever start a new campaign I've decided I want to run Gods like the Chinese Gods in legends of the Monkey King. Powerful but living on the world and definitely not all knowing. If there is going to be an all knowing power I doubt they'll interfere much at all. If the gods and mortal blow up the world he/she can always start over. [/QUOTE]
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