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What Would a Dungeonborn Be Like?
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<blockquote data-quote="Tales and Chronicles" data-source="post: 8154899" data-attributes="member: 6871653"><p><strong>Dungeonborn</strong>:</p><p></p><table style='width: 100%'><tr><td><strong>Ability Scores:</strong> Con +2; Choose any other +1</td></tr><tr><td><strong>Size:</strong> Medium</td></tr><tr><td><strong>Speed:</strong> 30 ft.</td></tr><tr><td><strong>Size</strong>.<br /> Your size is Medium.<br /> <br /> <strong>Constructed Resilience. </strong><br /> You were created to have remarkable fortitude, represented by the following benefits:<br /> <br /> <ul> <li data-xf-list-type="ul">You have advantage on saving throws against being <a href="https://5e.tools/conditionsdiseases.html#poisoned_phb" target="_blank">poisoned</a>, and you have resistance to poison damage.</li> <li data-xf-list-type="ul">You don't need to eat, drink, or breathe.</li> <li data-xf-list-type="ul">You are immune to disease.</li> <li data-xf-list-type="ul">You don't need to sleep, and magic can't put you to sleep.</li> </ul> </td></tr></table><p><strong>Labyrinthine Recall. </strong></p><p>You can perfectly recall any path you have traveled. You also have advantage to any Intelligence (Investigation) or Wisdom (perception) checks to perceives hidden features or traps.</p><p></p><p><strong>Darkvision</strong>.</p><p>You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.</p><p></p><p><strong>Trapping Appendages</strong></p><p>You have two special appendages growing alongside your body. Choose whether they're chains, parts of traps, small living mimics or something else entirely. As an action, you can use one of them to try to grapple a creature. Each one is also a natural weapon, which you can use to make an unarmed strike. If you hit with it, the target takes bludgeoning damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike. Immediately after hitting, you can try to grapple the target as a bonus action. These appendages can't precisely manipulate anything and can't wield weapons, magic items, or other specialized equipment.</p></blockquote><p></p>
[QUOTE="Tales and Chronicles, post: 8154899, member: 6871653"] [B]Dungeonborn[/B]: [TABLE] [TR] [TD][B]Ability Scores:[/B] Con +2; Choose any other +1[/TD] [/TR] [TR] [TD][B]Size:[/B] Medium[/TD] [/TR] [TR] [TD][B]Speed:[/B] 30 ft.[/TD] [/TR] [TR] [TD][B]Size[/B]. Your size is Medium. [B]Constructed Resilience. [/B] You were created to have remarkable fortitude, represented by the following benefits: [LIST] [*]You have advantage on saving throws against being [URL='https://5e.tools/conditionsdiseases.html#poisoned_phb']poisoned[/URL], and you have resistance to poison damage. [*]You don't need to eat, drink, or breathe. [*]You are immune to disease. [*]You don't need to sleep, and magic can't put you to sleep. [/LIST][/TD] [/TR] [/TABLE] [B]Labyrinthine Recall. [/B] You can perfectly recall any path you have traveled. You also have advantage to any Intelligence (Investigation) or Wisdom (perception) checks to perceives hidden features or traps. [B]Darkvision[/B]. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. [B]Trapping Appendages[/B] You have two special appendages growing alongside your body. Choose whether they're chains, parts of traps, small living mimics or something else entirely. As an action, you can use one of them to try to grapple a creature. Each one is also a natural weapon, which you can use to make an unarmed strike. If you hit with it, the target takes bludgeoning damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike. Immediately after hitting, you can try to grapple the target as a bonus action. These appendages can't precisely manipulate anything and can't wield weapons, magic items, or other specialized equipment. [/QUOTE]
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