Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
What would a fighter versatile out of combat look like?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Manbearcat" data-source="post: 6266157" data-attributes="member: 6696971"><p>This one is always tough as its so dependent upon so many other questions (the ones you mention in your lead post!), but I'll take a crack.</p><p></p><p>One of the best things the 4e did for the Fighter, IME, is (i) they coupled all of the relevant <strong>Altheltics </strong>sub-categories together (such that the skill itself carries considerably heft) and (ii) made it all but impossible for Fighters to not be great athletes. This is how it should be. Fighters are either genetically advantaged, honed by relentless training, refined by technique, or a combination of all three. This inevitably leads to someone who has superior spatial awareness, proprioception, core strength, muscle memory, and body balance. Fighters should be great at all of the relevant <strong>Athletics </strong>by proxy of this.</p><p></p><p>I've always liked the idea of Fighters having some sort of <strong>Renown </strong>or <strong>Reputation </strong>that yields them advantage (and perhaps interesting thematic complications) in interactions (from Intimidating to Diplomancing). They may not have a great Charisma score, but this bonus makes up for that (or buffs it if they do have an above average Charisma). This could provide all manner of bonuses, from intelligence (such as Streetwise), to the ability to curry favor by gaining field support (such as troops/followers), downtime lodgings to recover (such as a barracks or temple to the God of War), to scene-transitioning-transport (straight to the sought locale with a fortified caravan or a skyship - Poor Man's Teleport).</p><p></p><p><strong>Tools of the Trade</strong>. Unfortunately, all of those proficiencies (all armors, all weapons) are supposed to advantage Fighters and be a large part of their "total package value", but inevitably they just yield a singular point of specialization. If there was more utility built into Fighter proficiencies (different armors being better in different situations - such as heavy, cumbersome armor for mass combats but light, mobile armor for duels - or different weapons being better in different situations - such as 4e handles it in the Fighter Weaponmaster Exploits) overall. </p><p></p><p>I think Fighters should have those as default. Then you get into sub-categories that they can spec into. They're likely have exposure to such as <strong>Pilot/Ride</strong>, <strong>Insight (learning to read people through gaming, leading, or serving), Survival</strong>, <strong>Field Triage/Heal</strong>, <strong>Intimidate</strong>, <strong>Inspire/Bolster Courage/Instill Belief</strong>.</p><p></p><p>Dungeon World of course has some great Fighter abilities that any High Fantasy system should take advantage of. The ability for Epic Level Fighters to actually see the fight before it happens (play it out in their mind - sort of a mundane precog), and see who lives, see who dies, and gain advantage from that is particularly awesome.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6266157, member: 6696971"] This one is always tough as its so dependent upon so many other questions (the ones you mention in your lead post!), but I'll take a crack. One of the best things the 4e did for the Fighter, IME, is (i) they coupled all of the relevant [B]Altheltics [/B]sub-categories together (such that the skill itself carries considerably heft) and (ii) made it all but impossible for Fighters to not be great athletes. This is how it should be. Fighters are either genetically advantaged, honed by relentless training, refined by technique, or a combination of all three. This inevitably leads to someone who has superior spatial awareness, proprioception, core strength, muscle memory, and body balance. Fighters should be great at all of the relevant [B]Athletics [/B]by proxy of this. I've always liked the idea of Fighters having some sort of [B]Renown [/B]or [B]Reputation [/B]that yields them advantage (and perhaps interesting thematic complications) in interactions (from Intimidating to Diplomancing). They may not have a great Charisma score, but this bonus makes up for that (or buffs it if they do have an above average Charisma). This could provide all manner of bonuses, from intelligence (such as Streetwise), to the ability to curry favor by gaining field support (such as troops/followers), downtime lodgings to recover (such as a barracks or temple to the God of War), to scene-transitioning-transport (straight to the sought locale with a fortified caravan or a skyship - Poor Man's Teleport). [B]Tools of the Trade[/B]. Unfortunately, all of those proficiencies (all armors, all weapons) are supposed to advantage Fighters and be a large part of their "total package value", but inevitably they just yield a singular point of specialization. If there was more utility built into Fighter proficiencies (different armors being better in different situations - such as heavy, cumbersome armor for mass combats but light, mobile armor for duels - or different weapons being better in different situations - such as 4e handles it in the Fighter Weaponmaster Exploits) overall. I think Fighters should have those as default. Then you get into sub-categories that they can spec into. They're likely have exposure to such as [B]Pilot/Ride[/B], [B]Insight (learning to read people through gaming, leading, or serving), Survival[/B], [B]Field Triage/Heal[/B], [B]Intimidate[/B], [B]Inspire/Bolster Courage/Instill Belief[/B]. Dungeon World of course has some great Fighter abilities that any High Fantasy system should take advantage of. The ability for Epic Level Fighters to actually see the fight before it happens (play it out in their mind - sort of a mundane precog), and see who lives, see who dies, and gain advantage from that is particularly awesome. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
What would a fighter versatile out of combat look like?
Top