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General Tabletop Discussion
*Pathfinder & Starfinder
What would a fighter versatile out of combat look like?
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<blockquote data-quote="Quickleaf" data-source="post: 6266241" data-attributes="member: 20323"><p>I always had trouble pegging those swashbucklers as fighters or rogues! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I think a simple solution to the ability score issue is to let Light weapons be used with full Dexterity modifier for attack and damage as a general game rule.</p><p></p><p>About the skill issue... Heck, the system could give all classes the same number of trained skills to start, with no list of class skills (and certain classes like Rogues could get bonus skills as part of their starting package).</p><p></p><p>When it comes to versatility - and I think that is the main rub when comparing fighters with other classes - I find the vast majority of 4e's utility powers boring and limited. They're mostly limited to combat applications, and even then it's a narrow one-shot thing in combat. The ideas of Renown, Arming Lore, Siegecraft, or whatever are much more in line with how I think "utility powers" should have been done.</p><p></p><p></p><p>That's interesting, I like the ideas behind your Tactics skill. I'm doing something a bit similar (though different as well) using 4e as my base.</p><p></p><p>I wonder was 4e the first edition to formally remove the concept of Facing? I remember when we played 2e it barely ever came up, and then it was purely in the narrative, we didnt use it as a combat rule. "Which way is the guard looking?" "Ok, I throw a rock over there and then sneak by."</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6266241, member: 20323"] I always had trouble pegging those swashbucklers as fighters or rogues! :) I think a simple solution to the ability score issue is to let Light weapons be used with full Dexterity modifier for attack and damage as a general game rule. About the skill issue... Heck, the system could give all classes the same number of trained skills to start, with no list of class skills (and certain classes like Rogues could get bonus skills as part of their starting package). When it comes to versatility - and I think that is the main rub when comparing fighters with other classes - I find the vast majority of 4e's utility powers boring and limited. They're mostly limited to combat applications, and even then it's a narrow one-shot thing in combat. The ideas of Renown, Arming Lore, Siegecraft, or whatever are much more in line with how I think "utility powers" should have been done. That's interesting, I like the ideas behind your Tactics skill. I'm doing something a bit similar (though different as well) using 4e as my base. I wonder was 4e the first edition to formally remove the concept of Facing? I remember when we played 2e it barely ever came up, and then it was purely in the narrative, we didnt use it as a combat rule. "Which way is the guard looking?" "Ok, I throw a rock over there and then sneak by." [/QUOTE]
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What would a fighter versatile out of combat look like?
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