Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
What would a fighter versatile out of combat look like?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Li Shenron" data-source="post: 6266254" data-attributes="member: 1465"><p>I would probably start by considering real-life analogies, but there is more than one. For instance, is a Fighter more similar to a real-life soldier/military? To a martial artist? To a fencing sport athlete? What do they have in common?</p><p></p><p>I would start from the commonalities, and let instead what is not common be optional. E.g. your "Campaigning" suggestion is very appropriate for the solider, but not for the martial artist. Thus I would not want this to be a default ability of all Fighters, but only those who represent the more narrow concept of guard/militia/troops. Hence optional: it can definitely be a subclass feature for example. If it's a base class feature, it implies that every Fighter knows battle tactics, and that restricts the class to a narrowed archetype.</p><p></p><p>"Evaluate combatant" is fine, but it's still an in-combat use! Sure it can be used to <em>avoid</em> combat, but the subject is still combat.</p><p></p><p>OTOH the other 4 are all good ideas IMO! Basically what all those fighters have in common, is that they all train their body and mind for <em>defense</em> against danger, whether that means <em>avoidance</em>, <em>withstanding/resilience</em> or <em>offense</em> (either preemptively or as a counter). The latter is a bit trickier to think out-of-combat, but avoidance and resilience can with some stretch apply to anything harmful or dangerous, including socially. </p><p></p><p>Maybe the Fighter develops a general "hunch" or "sixth sense" against dangers of all sorts, e.g. is good at sensing when someone around has harmful intentions, not just because they might attack you, but also because they might be lying, cheating, betraying, deceiving, doing something illegal, or they have a plan against you. Avoidance could be generalized into an ability to "see it coming" in a variety of context.</p><p></p><p>Then of course also resilience can be seen vs a wide range of non-combat danger or discomfort: poison, pain, weather, cold/hot temperature, lack of water/food, lack of sleep, fatigue, concetrated or extended physical and mental efforts, anything requiring concentration or willpower... Anyone undergoing military training, martial arts training or sports training is going to improve at all these!</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6266254, member: 1465"] I would probably start by considering real-life analogies, but there is more than one. For instance, is a Fighter more similar to a real-life soldier/military? To a martial artist? To a fencing sport athlete? What do they have in common? I would start from the commonalities, and let instead what is not common be optional. E.g. your "Campaigning" suggestion is very appropriate for the solider, but not for the martial artist. Thus I would not want this to be a default ability of all Fighters, but only those who represent the more narrow concept of guard/militia/troops. Hence optional: it can definitely be a subclass feature for example. If it's a base class feature, it implies that every Fighter knows battle tactics, and that restricts the class to a narrowed archetype. "Evaluate combatant" is fine, but it's still an in-combat use! Sure it can be used to [I]avoid[/I] combat, but the subject is still combat. OTOH the other 4 are all good ideas IMO! Basically what all those fighters have in common, is that they all train their body and mind for [I]defense[/I] against danger, whether that means [I]avoidance[/I], [I]withstanding/resilience[/I] or [I]offense[/I] (either preemptively or as a counter). The latter is a bit trickier to think out-of-combat, but avoidance and resilience can with some stretch apply to anything harmful or dangerous, including socially. Maybe the Fighter develops a general "hunch" or "sixth sense" against dangers of all sorts, e.g. is good at sensing when someone around has harmful intentions, not just because they might attack you, but also because they might be lying, cheating, betraying, deceiving, doing something illegal, or they have a plan against you. Avoidance could be generalized into an ability to "see it coming" in a variety of context. Then of course also resilience can be seen vs a wide range of non-combat danger or discomfort: poison, pain, weather, cold/hot temperature, lack of water/food, lack of sleep, fatigue, concetrated or extended physical and mental efforts, anything requiring concentration or willpower... Anyone undergoing military training, martial arts training or sports training is going to improve at all these! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
What would a fighter versatile out of combat look like?
Top