Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
What would a fighter versatile out of combat look like?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ahnehnois" data-source="post: 6267079" data-attributes="member: 17106"><p>I don't want to limit the fighter. At least, not within its scope. The thread topic was about making a fighter that is good at things that aren't fighting, and to me, that is a diversion from the scope, certainly allowable, but with a cost (not a limit).</p><p></p><p>I don't take that as given at all. What constitutes a class is pretty arbitrary and many of them are not remotely equal in the conceptual space they occupy. A paladin is clearly a small niche. A cleric is much bigger. Classes just don't work that way.</p><p></p><p>My feeling on that is again that I don't like limits, but I do like costs. To me, moving magic over the skills and feats would be an ideal opportunity to add costs. You want Polymorph? First you have to learn Change Self and spend X ranks in Transmutation. You want teleport? Learn five lesser conjuration spells and spend some ranks in Conjuration. You want Fireball? Learn some fire spells first. All doable individually, but this makes it much harder to cherry pick a list of spells for any individual character with limited points and slots, and adds a naturalistic sense of iterative learning to the mix.</p><p></p><p>We haven't seen that approach yet, but it seems obvious to me that adding prerequisites to spells would be a very good thing.</p><p></p><p>Sure it does. Soldiers, gladiators, streetfighters, mercenaries, the list of people who are good at fighting and aren't necessarily good at anything else is quite long. Sure, some of them might be smarter than they look, or leaders of men, or whatnot, but that's hardly the default, and hardly something that should be built into the class by default either. It's not like making fighters focus on fighting is forcing them into a corner. There are tons of diverse examples of what that can amount to.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 6267079, member: 17106"] I don't want to limit the fighter. At least, not within its scope. The thread topic was about making a fighter that is good at things that aren't fighting, and to me, that is a diversion from the scope, certainly allowable, but with a cost (not a limit). I don't take that as given at all. What constitutes a class is pretty arbitrary and many of them are not remotely equal in the conceptual space they occupy. A paladin is clearly a small niche. A cleric is much bigger. Classes just don't work that way. My feeling on that is again that I don't like limits, but I do like costs. To me, moving magic over the skills and feats would be an ideal opportunity to add costs. You want Polymorph? First you have to learn Change Self and spend X ranks in Transmutation. You want teleport? Learn five lesser conjuration spells and spend some ranks in Conjuration. You want Fireball? Learn some fire spells first. All doable individually, but this makes it much harder to cherry pick a list of spells for any individual character with limited points and slots, and adds a naturalistic sense of iterative learning to the mix. We haven't seen that approach yet, but it seems obvious to me that adding prerequisites to spells would be a very good thing. Sure it does. Soldiers, gladiators, streetfighters, mercenaries, the list of people who are good at fighting and aren't necessarily good at anything else is quite long. Sure, some of them might be smarter than they look, or leaders of men, or whatnot, but that's hardly the default, and hardly something that should be built into the class by default either. It's not like making fighters focus on fighting is forcing them into a corner. There are tons of diverse examples of what that can amount to. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
What would a fighter versatile out of combat look like?
Top