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General Tabletop Discussion
*Pathfinder & Starfinder
What would a fighter versatile out of combat look like?
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<blockquote data-quote="Quickleaf" data-source="post: 6267182" data-attributes="member: 20323"><p>Here's a summary of ideas put forward in this thread so far...</p><p></p><p><strong>What would a fighter who is versatile outside of just combat look like?</strong></p><p></p><p>He or she would most definitely have expanded skill choices compared to fighters of D&D's past.</p><p></p><p>In addition, the fighter would have non-combat options that were siloed from their combat ability, so that a broader character wouldn't come at the cost of fighting effectiveness.</p><p></p><p>Options would definitely include:</p><p></p><p>Amazing Endurance</p><p>Assess Combatant</p><p>Evaluate Troops/Fortifications</p><p>Fearless/Amazing Mental Resilience</p><p>Horsemanship</p><p>Improved Tool Use for Breaking Sh-- Stuff</p><p>Leadership & Army Management</p><p>Perform a Forced March</p><p>Reputation & Social Ties</p><p>Shoulder Other's Burdens</p><p>Tavern Savvy</p><p></p><p>I think what's emerging is a broader fighter who still is bounded by certain limits. For example, the abilities we've been discussing don't trample on the barbarian, the paladin, or the ranger's traditional turf, but they do absorb the cavalier and the marshal/warlord into the fighter class.</p><p></p><p>In addition, they suggest the sort of rules that would be needed to support a broader fighter. Particularly a robust system for Armies/Dominions (and how that benefits day-to-day adventuring), Followers, and Reputation/Renown.</p><p></p><p>So of these 10+ non-combat functions for fighters, are there any that strike you as essential to the class identity when you think of "Fighter"? Or do they all strike you belonging in the "options but not core features" category?</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6267182, member: 20323"] Here's a summary of ideas put forward in this thread so far... [b]What would a fighter who is versatile outside of just combat look like?[/b] He or she would most definitely have expanded skill choices compared to fighters of D&D's past. In addition, the fighter would have non-combat options that were siloed from their combat ability, so that a broader character wouldn't come at the cost of fighting effectiveness. Options would definitely include: Amazing Endurance Assess Combatant Evaluate Troops/Fortifications Fearless/Amazing Mental Resilience Horsemanship Improved Tool Use for Breaking Sh-- Stuff Leadership & Army Management Perform a Forced March Reputation & Social Ties Shoulder Other's Burdens Tavern Savvy I think what's emerging is a broader fighter who still is bounded by certain limits. For example, the abilities we've been discussing don't trample on the barbarian, the paladin, or the ranger's traditional turf, but they do absorb the cavalier and the marshal/warlord into the fighter class. In addition, they suggest the sort of rules that would be needed to support a broader fighter. Particularly a robust system for Armies/Dominions (and how that benefits day-to-day adventuring), Followers, and Reputation/Renown. So of these 10+ non-combat functions for fighters, are there any that strike you as essential to the class identity when you think of "Fighter"? Or do they all strike you belonging in the "options but not core features" category? [/QUOTE]
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What would a fighter versatile out of combat look like?
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