Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
What would a fighter versatile out of combat look like?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="howandwhy99" data-source="post: 6268850" data-attributes="member: 3192"><p>A Fighter character outside of combat is as versatile as any other character is when outside of their area of expertise. Meaning they are average. (Of course we roll Ability Scores so there is some variety within that average.)</p><p></p><p>The catch is: a huge portion of the campaign world can be assessed and appropriated for use towards combat. And that's still within the purview of the fighter class. Think like a Fighter! That's the call of the Fighter class and its subclasses. </p><p>We're at court meeting the king. Think like a fighter. </p><p>We're at the bar drinking. Think like a fighter.</p><p>We're haggling over prices. Think like a fighter.</p><p>We're worshiping at the local temple. Think like a fighter.</p><p>We're playing around with a magic item. Think like a fighter.</p><p>We're brainstorming for supplies. Think like a fighter. </p><p>We could use a different kind of weapon to exploit a monster's weakness. Think like a fighter.</p><p></p><p>And so on. The real focus of the game is on the systems supporting the classes it offers. That means most everything in the game is going to have statistics for combat (and magic, clericism, thieving, plus probably trade, crafting, etc.). Assessing those stats for combat is the game for someone playing a fighter. </p><p></p><p>But what about people who want to improve at other things for there own sake? (and we're not talking multi-classing here.) Players can try their hands at trying to be wheelwrights. Or run an inn for awhile. An easy one is to break into merchantry, at least at high level, since they likely have the funds and even goods to make a go at it. </p><p></p><p>The thing is, the players are the ones who get better at the game when engaging in areas outside of class. It took many years for the PC to become a fighter and taking a new one, especially a custom one built with the DM, takes a lot of work.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 6268850, member: 3192"] A Fighter character outside of combat is as versatile as any other character is when outside of their area of expertise. Meaning they are average. (Of course we roll Ability Scores so there is some variety within that average.) The catch is: a huge portion of the campaign world can be assessed and appropriated for use towards combat. And that's still within the purview of the fighter class. Think like a Fighter! That's the call of the Fighter class and its subclasses. We're at court meeting the king. Think like a fighter. We're at the bar drinking. Think like a fighter. We're haggling over prices. Think like a fighter. We're worshiping at the local temple. Think like a fighter. We're playing around with a magic item. Think like a fighter. We're brainstorming for supplies. Think like a fighter. We could use a different kind of weapon to exploit a monster's weakness. Think like a fighter. And so on. The real focus of the game is on the systems supporting the classes it offers. That means most everything in the game is going to have statistics for combat (and magic, clericism, thieving, plus probably trade, crafting, etc.). Assessing those stats for combat is the game for someone playing a fighter. But what about people who want to improve at other things for there own sake? (and we're not talking multi-classing here.) Players can try their hands at trying to be wheelwrights. Or run an inn for awhile. An easy one is to break into merchantry, at least at high level, since they likely have the funds and even goods to make a go at it. The thing is, the players are the ones who get better at the game when engaging in areas outside of class. It took many years for the PC to become a fighter and taking a new one, especially a custom one built with the DM, takes a lot of work. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
What would a fighter versatile out of combat look like?
Top