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General Tabletop Discussion
*Pathfinder & Starfinder
What would a fighter versatile out of combat look like?
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<blockquote data-quote="N'raac" data-source="post: 6272306" data-attributes="member: 6681948"><p>Other than the often jarring fact that Intimidation is based on CHA, not STR, of course. The manner in which the character tries to accomplish his objectives will be driven largely by his mechanical strengths and weaknesses. I would not expect a character who considers enforcing his will on others to be morally repugnant to invest a lot of skill points (or feats to add his STR modifier, say) into Intimidation. But I can certainly envision a skilled warrior who would rather befriend an enemy than kill him.</p><p></p><p>The actual objectives the character chooses to pursue is dictated by role playing. "With power like yours, you could rule the world!" "Why would I want to rule the world? That's too much work."</p><p></p><p></p><p></p><p>That's where I come to "what else does the Fighter do?" Sinbad was also a great sailor. Many fictional characters are leaders of men. Providing the fighter some non-combat options could be as simple as giving him a few choices which grant some skills that are automatically granted a rank every level. Ultimately, though, if the player is going to sell off everything non-combat to eke out a small added combat bonus, then the game mechanics can't fix that mentality. I suppose they can refuse to provide any ability to trade those non-combat abilities for combat bonuses, but then we hear from the same guys moaning today that "my fighter is useless out of combat" that the game is not giving them "choice on their character abilities".</p><p></p><p>If all we gave the Fighter was a choice of, say, two more skills which become class skills (or maybe even become class skills and get +1 rank per fighter level), then putting a moderate to high stat in CHA would let me make a pretty effective Face (with diplomacy and bluff as class skills), or knowledgeable in a field (selecting two knowledge skills and putting that stat in INT), or a very observant guy (Spot, Sense Motive and WIS). </p><p></p><p>Point build highlights this. Drop that 18 STR down to 16, freeing up 6 build points, and your 8 CHA dump can become a 14. So that trades +1 to hit and damage in melee for a +3 bonus will all interaction skills. Seems like a pretty good tradeoff if I want to also have some abilities out of combat.</p></blockquote><p></p>
[QUOTE="N'raac, post: 6272306, member: 6681948"] Other than the often jarring fact that Intimidation is based on CHA, not STR, of course. The manner in which the character tries to accomplish his objectives will be driven largely by his mechanical strengths and weaknesses. I would not expect a character who considers enforcing his will on others to be morally repugnant to invest a lot of skill points (or feats to add his STR modifier, say) into Intimidation. But I can certainly envision a skilled warrior who would rather befriend an enemy than kill him. The actual objectives the character chooses to pursue is dictated by role playing. "With power like yours, you could rule the world!" "Why would I want to rule the world? That's too much work." That's where I come to "what else does the Fighter do?" Sinbad was also a great sailor. Many fictional characters are leaders of men. Providing the fighter some non-combat options could be as simple as giving him a few choices which grant some skills that are automatically granted a rank every level. Ultimately, though, if the player is going to sell off everything non-combat to eke out a small added combat bonus, then the game mechanics can't fix that mentality. I suppose they can refuse to provide any ability to trade those non-combat abilities for combat bonuses, but then we hear from the same guys moaning today that "my fighter is useless out of combat" that the game is not giving them "choice on their character abilities". If all we gave the Fighter was a choice of, say, two more skills which become class skills (or maybe even become class skills and get +1 rank per fighter level), then putting a moderate to high stat in CHA would let me make a pretty effective Face (with diplomacy and bluff as class skills), or knowledgeable in a field (selecting two knowledge skills and putting that stat in INT), or a very observant guy (Spot, Sense Motive and WIS). Point build highlights this. Drop that 18 STR down to 16, freeing up 6 build points, and your 8 CHA dump can become a 14. So that trades +1 to hit and damage in melee for a +3 bonus will all interaction skills. Seems like a pretty good tradeoff if I want to also have some abilities out of combat. [/QUOTE]
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What would a fighter versatile out of combat look like?
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