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General Tabletop Discussion
*Pathfinder & Starfinder
What would a fighter versatile out of combat look like?
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<blockquote data-quote="Ahnehnois" data-source="post: 6272336" data-attributes="member: 17106"><p>I can too, and by and large the rule's can't, and that is a real problem.</p><p></p><p>I've never been a fan of class skills. The idea is understandable, but in practice they're hard to justify and are too limiting. I haven't really enforced them in a while; I look at them more as lists of suggested skills that requirements.</p><p></p><p>I think it's also become clear in the years since the original 3e release that everyone, especially the 2+Int mod classes, gets too few skill points to appropriately leverage the skill system.</p><p></p><p>True, but also a huge problem from a game mechanics perspective. What is leadership, actually? It's very hard to quantify. People follow a leader for a myriad of reasons, some relating to various characteristics of his, and some that really don't. Trying to model complex human interactions and decisions through the abilities of one character is hard. Moreover, D&D isn't really about teamwork; the default assumption is a small group of relatively equal and independent individuals, which is not a situation where leadership really comes to the forefront.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 6272336, member: 17106"] I can too, and by and large the rule's can't, and that is a real problem. I've never been a fan of class skills. The idea is understandable, but in practice they're hard to justify and are too limiting. I haven't really enforced them in a while; I look at them more as lists of suggested skills that requirements. I think it's also become clear in the years since the original 3e release that everyone, especially the 2+Int mod classes, gets too few skill points to appropriately leverage the skill system. True, but also a huge problem from a game mechanics perspective. What is leadership, actually? It's very hard to quantify. People follow a leader for a myriad of reasons, some relating to various characteristics of his, and some that really don't. Trying to model complex human interactions and decisions through the abilities of one character is hard. Moreover, D&D isn't really about teamwork; the default assumption is a small group of relatively equal and independent individuals, which is not a situation where leadership really comes to the forefront. [/QUOTE]
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What would a fighter versatile out of combat look like?
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