Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
What would a fighter versatile out of combat look like?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Quickleaf" data-source="post: 6272471" data-attributes="member: 20323"><p>I am switching to my prescriptive voice now. I absolutely think this is what should happen. </p><p></p><p>The fighter class should have siloed non-combat abilities (that cannot be swapped for combat ones) that enforce the major fighter archetypes distinct from barbarians, paladins, and rangers. Think of all the 2e examples of fighters from myth and history, and you'll have a whole wealth of ideas to draw from. Something akin to 4e's "utility powers" (which fell flat IMO because they were almost entirely about combat), only focused exclusively on non-combat. I can't imagine a player arguing that they "lack choice on their character abilities" in such a scenario, and if they said that I would immediately suspect they were just bitching to power game.</p><p></p><p>I know @Ahnenhnois and others support a non-class system. For D&D I disagree - class should be the main character engine. Note that doesn't mean we should have things like class skills; I'm thinking about the bigger play-style mechanics. And the main rules should support a plethora of non-combat abilities for *all* classes, either with an extremely robust skill system (like D&D has never seen) or robust class talents or something.</p><p></p><p>The important thing (and one of the reasons why I started this thread) is to avoid a <a href="http://brilliantgameologists.com/boards/index.php?topic=1002.0" target="_blank">tiered class system </a> where certain classes are objectively more effective than others in multiple areas.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6272471, member: 20323"] I am switching to my prescriptive voice now. I absolutely think this is what should happen. The fighter class should have siloed non-combat abilities (that cannot be swapped for combat ones) that enforce the major fighter archetypes distinct from barbarians, paladins, and rangers. Think of all the 2e examples of fighters from myth and history, and you'll have a whole wealth of ideas to draw from. Something akin to 4e's "utility powers" (which fell flat IMO because they were almost entirely about combat), only focused exclusively on non-combat. I can't imagine a player arguing that they "lack choice on their character abilities" in such a scenario, and if they said that I would immediately suspect they were just bitching to power game. I know @Ahnenhnois and others support a non-class system. For D&D I disagree - class should be the main character engine. Note that doesn't mean we should have things like class skills; I'm thinking about the bigger play-style mechanics. And the main rules should support a plethora of non-combat abilities for *all* classes, either with an extremely robust skill system (like D&D has never seen) or robust class talents or something. The important thing (and one of the reasons why I started this thread) is to avoid a [url=http://brilliantgameologists.com/boards/index.php?topic=1002.0]tiered class system [/url] where certain classes are objectively more effective than others in multiple areas. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
What would a fighter versatile out of combat look like?
Top