Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
What would a fighter versatile out of combat look like?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Quickleaf" data-source="post: 6272706" data-attributes="member: 20323"><p>I see where you're going, but I wanted to point out that an adventure which makes those kinds of assumptions needs to provide a plot device for the PCs surviving in an airless frigid environment. What of there is no wizard? What if none of the spellcasters have "underwater breathing"? To assume that all parties will have the same scene re-framing capabilities is IMO an err of design (unless, of course, the classes are designed to all have the same scene reframing capabilities).</p><p></p><p>In general, if it's a requirement for the PCs to pass some obstacle for the adventure to proceed in a meaningful direction, I think success needs to be assumed and worked right into the adventure. That's not to say there couldn't be other solutions, though...for example, while beating the BBEG in his lair might be appealing, maybe there's an option to lure him onto land that requires putting an NPC's life at risk. It's the Adventurer's job to present at least some of those options.</p><p></p><p></p><p>I'm going to have some fun applying lateral thinking to reframe these high-level obstacles...</p><p></p><p><strong>1. Cloud castle</strong></p><p></p><p>The Ranger has the World Pillar Mountain talent letting him know the location of a magic mountain said to climb so high it touches the realm of the cloud giants; they need to take a longer treacherous journey (than the Wizard's mass fly spell), but the advantage is the BBEG won't necessarily see them coming.</p><p></p><p>The Paladin can consult his Celestial Allies who grant him and his companions the use of pegasi or celestial griffons if he is in good standing with his faith; if his faith is shaken he may need to perform an act of atonement or undertake a quest first.</p><p></p><p>The Rogue happens to have the Get In Anywhere talent and it's up to the player to come up with a story about how she managed to get into the cloud castle... However first the rogue will have to devise some means of getting a really long rope down to her companions, or otherwise help them find some means of getting up to the castle.</p><p></p><p>The Fighter has the Issue Epic Challenge challenge, which he can use to goad the BBEG to negotiate a mutually agreed location for a final violent confrontation. Even if the BBEG sends a lieutenant, all the fighter and companions need to do now is defeat the lieutenant and question him/her for information on how to enter the cloud castle.</p><p></p><p><strong>2. Other Plane of Existence</strong></p><p></p><p>The Ranger knows how to identify the Faerie Byways from natural signs and the general laws one must observe to reach the Plane of Faerie. There will be challenges along the way, however, but these challenges may also offer insights and tricks (true to fey lore) that help the heroes later on.</p><p></p><p>The Paladin's steed at high-level has gained the planeswalking ability, so getting into Faerie is as easy as going for a quick ride; he can take one companion with him but that's no more, and he won't be able to use his horse to leave Faerie for 24 hours...hopefully they don't need to travel to a fey realm where time is distorted!</p><p></p><p>The Rogue has the In Hot Water talent which lets her be taken by an extra planar creature who is angry with her or who wants her for some reason. Hopefully she can negotiate with her fey abductors long enough for the rest of her companions to arrive in Faerie, and there may be a price to her freedom, but at least she got to Faerie free of charge!</p><p></p><p>The Fighter might have the Champion of the Seldarine reputation reward for a service he performed for the Elf Queen that won her favor; calling on a favor, he makes a Reputation check to determine whether the Elf Queen helps him for free or if there's a price attached to her aid (and how steep it will be). Other classes could have this reward too, true, but the fighter would get bonus reputation rewards at high level.</p><p></p><p><strong>3. Surviving Underwater</strong></p><p></p><p>The high-level Ranger has the Survive Anywhere talent so this is a cakewalk for him, and the player comes up with the explanation of using a oxygen-emitting moss as a form of rebreather. The GM smiles, that's cool.</p><p></p><p>The Paladin draws on his Sustained by Faith talent which will let him get by without air, food, or water, but not forever and afterward he will be fatigued.</p><p></p><p>The Rogue uses her Just the Tool for the Job talent to pull out a hat of underwater breathing, the player nervously asking the GM who she stole it from. The GM calmly informs her there may be a high-level Elementalist who is rather put out with her now, and before the rogue can call upon the talent again she will need to resolve the situation with the Elementalist. Great. But she is underwater.</p><p></p><p>The Fighter draws on two talents to keep up with his companions, Epic Endurance and Delay Affliction. The first lets him achieve feats of free diving at a level that surpasses mortal limits, while the second lets him avoid having the pay the price if he starts drowning until after the fight...victory could cost the fighter his life, but it's better to die in battle.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6272706, member: 20323"] I see where you're going, but I wanted to point out that an adventure which makes those kinds of assumptions needs to provide a plot device for the PCs surviving in an airless frigid environment. What of there is no wizard? What if none of the spellcasters have "underwater breathing"? To assume that all parties will have the same scene re-framing capabilities is IMO an err of design (unless, of course, the classes are designed to all have the same scene reframing capabilities). In general, if it's a requirement for the PCs to pass some obstacle for the adventure to proceed in a meaningful direction, I think success needs to be assumed and worked right into the adventure. That's not to say there couldn't be other solutions, though...for example, while beating the BBEG in his lair might be appealing, maybe there's an option to lure him onto land that requires putting an NPC's life at risk. It's the Adventurer's job to present at least some of those options. I'm going to have some fun applying lateral thinking to reframe these high-level obstacles... [b]1. Cloud castle[/b] The Ranger has the World Pillar Mountain talent letting him know the location of a magic mountain said to climb so high it touches the realm of the cloud giants; they need to take a longer treacherous journey (than the Wizard's mass fly spell), but the advantage is the BBEG won't necessarily see them coming. The Paladin can consult his Celestial Allies who grant him and his companions the use of pegasi or celestial griffons if he is in good standing with his faith; if his faith is shaken he may need to perform an act of atonement or undertake a quest first. The Rogue happens to have the Get In Anywhere talent and it's up to the player to come up with a story about how she managed to get into the cloud castle... However first the rogue will have to devise some means of getting a really long rope down to her companions, or otherwise help them find some means of getting up to the castle. The Fighter has the Issue Epic Challenge challenge, which he can use to goad the BBEG to negotiate a mutually agreed location for a final violent confrontation. Even if the BBEG sends a lieutenant, all the fighter and companions need to do now is defeat the lieutenant and question him/her for information on how to enter the cloud castle. [b]2. Other Plane of Existence[/b] The Ranger knows how to identify the Faerie Byways from natural signs and the general laws one must observe to reach the Plane of Faerie. There will be challenges along the way, however, but these challenges may also offer insights and tricks (true to fey lore) that help the heroes later on. The Paladin's steed at high-level has gained the planeswalking ability, so getting into Faerie is as easy as going for a quick ride; he can take one companion with him but that's no more, and he won't be able to use his horse to leave Faerie for 24 hours...hopefully they don't need to travel to a fey realm where time is distorted! The Rogue has the In Hot Water talent which lets her be taken by an extra planar creature who is angry with her or who wants her for some reason. Hopefully she can negotiate with her fey abductors long enough for the rest of her companions to arrive in Faerie, and there may be a price to her freedom, but at least she got to Faerie free of charge! The Fighter might have the Champion of the Seldarine reputation reward for a service he performed for the Elf Queen that won her favor; calling on a favor, he makes a Reputation check to determine whether the Elf Queen helps him for free or if there's a price attached to her aid (and how steep it will be). Other classes could have this reward too, true, but the fighter would get bonus reputation rewards at high level. [b]3. Surviving Underwater[/b] The high-level Ranger has the Survive Anywhere talent so this is a cakewalk for him, and the player comes up with the explanation of using a oxygen-emitting moss as a form of rebreather. The GM smiles, that's cool. The Paladin draws on his Sustained by Faith talent which will let him get by without air, food, or water, but not forever and afterward he will be fatigued. The Rogue uses her Just the Tool for the Job talent to pull out a hat of underwater breathing, the player nervously asking the GM who she stole it from. The GM calmly informs her there may be a high-level Elementalist who is rather put out with her now, and before the rogue can call upon the talent again she will need to resolve the situation with the Elementalist. Great. But she is underwater. The Fighter draws on two talents to keep up with his companions, Epic Endurance and Delay Affliction. The first lets him achieve feats of free diving at a level that surpasses mortal limits, while the second lets him avoid having the pay the price if he starts drowning until after the fight...victory could cost the fighter his life, but it's better to die in battle. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
What would a fighter versatile out of combat look like?
Top