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What would a fighter versatile out of combat look like?
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<blockquote data-quote="Quickleaf" data-source="post: 6272789" data-attributes="member: 20323"><p>Hmm, I don't think I agree with you. Maybe I half agree, half disagree.</p><p></p><p>Hirelings have long had a place in D&D and so has domain management. My BD&D Rules Cyclopedia on page 133 even has a list of hirelings that includes the Spy! For "500+ gp per mission" the spy "may be hired to spy on a group the character wants more information about." True to BD&D form, it leaves the rest in the DM's hands, but that's approaching territory pretty darn close to [MENTION=23935]Nagol[/MENTION]'s example with the fighter organizing a search party with his hirelings,</p><p></p><p></p><p>Really? I mean, don't dispute that it's probably true, since many players like to feel like there's parity between their characters & the rules that reflect those characters (heck, I'm one of them! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )...I'm just wondering what source you have in mind when saying this? Was it something from the 5e playtest?</p><p></p><p>I think there is an elusive middle ground which players enjoy, somewhere between player actions and character actions, and that mechanics can walk that line in a way that is not a least common denominator compromise but actually meets the gaming needs of both player types. For example, the player might choose a fighter ability called Pledge (Lady of the Lake) that has story implications...how the fighter made that relationship and was choosen by the Lady can handled in the same way the GM handles multi-classing from 3rd level fighter to a level in wizard, or taking a orestige class, that is with either some RP time for it in the gaming sessions or handling it "offscreen." Pledge (Lady of the Lake) might allow the fighter to enter the Plane of Faerie instantaneously by swearing to perform a martial quest for the Lady. Effectively, the player just got a limited version of planewalk/instant travel, but it's all hidden in story elements built into character building with its own sort of logic.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6272789, member: 20323"] Hmm, I don't think I agree with you. Maybe I half agree, half disagree. Hirelings have long had a place in D&D and so has domain management. My BD&D Rules Cyclopedia on page 133 even has a list of hirelings that includes the Spy! For "500+ gp per mission" the spy "may be hired to spy on a group the character wants more information about." True to BD&D form, it leaves the rest in the DM's hands, but that's approaching territory pretty darn close to [MENTION=23935]Nagol[/MENTION]'s example with the fighter organizing a search party with his hirelings, Really? I mean, don't dispute that it's probably true, since many players like to feel like there's parity between their characters & the rules that reflect those characters (heck, I'm one of them! :) )...I'm just wondering what source you have in mind when saying this? Was it something from the 5e playtest? I think there is an elusive middle ground which players enjoy, somewhere between player actions and character actions, and that mechanics can walk that line in a way that is not a least common denominator compromise but actually meets the gaming needs of both player types. For example, the player might choose a fighter ability called Pledge (Lady of the Lake) that has story implications...how the fighter made that relationship and was choosen by the Lady can handled in the same way the GM handles multi-classing from 3rd level fighter to a level in wizard, or taking a orestige class, that is with either some RP time for it in the gaming sessions or handling it "offscreen." Pledge (Lady of the Lake) might allow the fighter to enter the Plane of Faerie instantaneously by swearing to perform a martial quest for the Lady. Effectively, the player just got a limited version of planewalk/instant travel, but it's all hidden in story elements built into character building with its own sort of logic. [/QUOTE]
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What would a fighter versatile out of combat look like?
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