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What would a fighter versatile out of combat look like?
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<blockquote data-quote="pemerton" data-source="post: 6272813" data-attributes="member: 42582"><p>Traditionally, yes, I think so. Skill challenges in 4e are an exception, of course, but they seem quite unpopular within the D&D community.</p><p></p><p> [MENTION=6696971]Manbearcat[/MENTION] above this one elaborates some of the relevant considerations, I think, as well as pointing to one obvious mechanical solution - equally-resourced conflict resolution. But this is just the skill challenge by another name, and hence has the popularity issue. (In Marvel Heroic RP, the Punisher crashing through a building in the Battle Van and then grabbing big guns from the back to blow everything up is handled, mechanically, much the same as Dr Strange trying <em>really hard</em> to blow up Dormammu with a spell: both are just a bonus die in a pool. D&D hasn't traditionally handled such things as mechanically equivalent.)</p><p></p><p>Or maybe I'm wrong in my sense of what the audience wants?</p><p></p><p>For instance:</p><p></p><p>When I look at AEDU I see it solving a couple of problems elegantly: it allows interesting stuff, on a metagame/plot point rationing basis, and even if one power is a bit over-powered it can't be spammed endlessly.</p><p></p><p>When you go for a adrenaline-surge model you either have to go very vanilla (Essentials with Power Strike) or run the risk of broken spamming of good options (I haven't seen psionics in play, but I gather it is prone to this and I'm not surprised).</p><p></p><p>So AEDU to me looks like the obviously better solution. But it seems that both the Essentials and the psionics routes would have been more popular with the audience, even though they seem to me to lead to obviously more boring play (vanilla or spamming). I (and the 4e designers) even seemed to have on our side the fact that most 3E players see wizards (more options, but less spamming due to memorisation requirements) as more interesting than sorcerers.</p><p></p><p>So my sense of what people will and won't like is probably not very reliable!</p></blockquote><p></p>
[QUOTE="pemerton, post: 6272813, member: 42582"] Traditionally, yes, I think so. Skill challenges in 4e are an exception, of course, but they seem quite unpopular within the D&D community. [MENTION=6696971]Manbearcat[/MENTION] above this one elaborates some of the relevant considerations, I think, as well as pointing to one obvious mechanical solution - equally-resourced conflict resolution. But this is just the skill challenge by another name, and hence has the popularity issue. (In Marvel Heroic RP, the Punisher crashing through a building in the Battle Van and then grabbing big guns from the back to blow everything up is handled, mechanically, much the same as Dr Strange trying [I]really hard[/I] to blow up Dormammu with a spell: both are just a bonus die in a pool. D&D hasn't traditionally handled such things as mechanically equivalent.) Or maybe I'm wrong in my sense of what the audience wants? For instance: When I look at AEDU I see it solving a couple of problems elegantly: it allows interesting stuff, on a metagame/plot point rationing basis, and even if one power is a bit over-powered it can't be spammed endlessly. When you go for a adrenaline-surge model you either have to go very vanilla (Essentials with Power Strike) or run the risk of broken spamming of good options (I haven't seen psionics in play, but I gather it is prone to this and I'm not surprised). So AEDU to me looks like the obviously better solution. But it seems that both the Essentials and the psionics routes would have been more popular with the audience, even though they seem to me to lead to obviously more boring play (vanilla or spamming). I (and the 4e designers) even seemed to have on our side the fact that most 3E players see wizards (more options, but less spamming due to memorisation requirements) as more interesting than sorcerers. So my sense of what people will and won't like is probably not very reliable! [/QUOTE]
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What would a fighter versatile out of combat look like?
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