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General Tabletop Discussion
*Pathfinder & Starfinder
What would a fighter versatile out of combat look like?
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<blockquote data-quote="Nagol" data-source="post: 6272900" data-attributes="member: 23935"><p>Do I want DD and Teleport to go away? No. They are high-level conveniences that are very well-suited for facilitating high-level play, making the PCs feel powerful, and acting as tools the players can use to bypass world challenges like overland travel encounters. I would like to see consistent in-world counters. I think 4e did such with the teleport circle ritual though I think maybe they restricted it a bit too much.</p><p></p><p>Teleport has the restrictions of a stable surface for arrival and requiring line of sight or good working knowledge at least. DD can't go into other planes. Both are shut down by <em>Dimension Lock</em> or <em>Dimensional Anchor</em>.</p><p></p><p>None of these counters should stop a mundane mythical ability analogue.</p><p></p><p>The Get in Anywhere ability allows the PC to get in anywhere. The unintended consequence for a scenario designer is that the impenetrable vault isn't, the <em>Magnificent Mansion</em> isn't secure, etc. There may be (and certainly should be) some restrictions on the ability. The designer has to take the ability into account in addition to counter for the magical equivalents for those areas that should be generally impenetrable either for gamey adventure reasons or for world consistency reasons as well as develop situations where the ability is actually useful and appropriate.</p><p></p><p>From empirical evidence, scenario designers often struggle to deal with a single source of such ability with straightforward counters let alone multiple sources with differing counters and rationales.</p></blockquote><p></p>
[QUOTE="Nagol, post: 6272900, member: 23935"] Do I want DD and Teleport to go away? No. They are high-level conveniences that are very well-suited for facilitating high-level play, making the PCs feel powerful, and acting as tools the players can use to bypass world challenges like overland travel encounters. I would like to see consistent in-world counters. I think 4e did such with the teleport circle ritual though I think maybe they restricted it a bit too much. Teleport has the restrictions of a stable surface for arrival and requiring line of sight or good working knowledge at least. DD can't go into other planes. Both are shut down by [I]Dimension Lock[/I] or [I]Dimensional Anchor[/I]. None of these counters should stop a mundane mythical ability analogue. The Get in Anywhere ability allows the PC to get in anywhere. The unintended consequence for a scenario designer is that the impenetrable vault isn't, the [I]Magnificent Mansion[/I] isn't secure, etc. There may be (and certainly should be) some restrictions on the ability. The designer has to take the ability into account in addition to counter for the magical equivalents for those areas that should be generally impenetrable either for gamey adventure reasons or for world consistency reasons as well as develop situations where the ability is actually useful and appropriate. From empirical evidence, scenario designers often struggle to deal with a single source of such ability with straightforward counters let alone multiple sources with differing counters and rationales. [/QUOTE]
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What would a fighter versatile out of combat look like?
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