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General Tabletop Discussion
*Pathfinder & Starfinder
What would a fighter versatile out of combat look like?
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<blockquote data-quote="Nagol" data-source="post: 6273260" data-attributes="member: 23935"><p>I ran a similar scenario in 1e. Hades had tricked Artemis to sit in his chair of forgetfulness. The PCs got a visit from the head cleric of Artemis and asked to make a run to free her. The PCs had no illusions they were a match for the god of death in his demesne. They felt their only hope lay in stealth; they were somewhat incorrect in that I felt they were other non-confrontational ways to succeed, but stealth was certainly workable.</p><p></p><p>They felt trying to bust through a major god's defences in his home is likely both quixotic and career-limiting (in the sense that being permanently removed from play ends a career). This sentiment I agreed with.</p><p></p><p></p><p></p><p>As one in the "trad" crowd, scoping up works well for me when there are no consequences for failure. I will typically "scope up" random outdoor encounters when the group is traveling through areas which have encounter levels that pose no effective threat and go to narration of encounters unless the players wish to involve themselves. I'd almost certainly zoom out for followers doing a door-to-door search of a friendly town as well -- getting direction fro the PCs as to strategy and pattern and giving them opportunities to respond to hue and cry or other disturbances of note.</p><p></p><p>The problem with scoping up at other times is the systems used to determine consequence aren't built to change scale. </p><p></p><p>I adapted the Pathfinder mass-combat rules and it was well-received by the group as a scaling system. It left a lot of PC choice and consequence available which is why I think it worked. I found variants of skill challenges also accepted for general high-level action though I think the maths on the base system need to be more obvious to casual users.</p></blockquote><p></p>
[QUOTE="Nagol, post: 6273260, member: 23935"] I ran a similar scenario in 1e. Hades had tricked Artemis to sit in his chair of forgetfulness. The PCs got a visit from the head cleric of Artemis and asked to make a run to free her. The PCs had no illusions they were a match for the god of death in his demesne. They felt their only hope lay in stealth; they were somewhat incorrect in that I felt they were other non-confrontational ways to succeed, but stealth was certainly workable. They felt trying to bust through a major god's defences in his home is likely both quixotic and career-limiting (in the sense that being permanently removed from play ends a career). This sentiment I agreed with. As one in the "trad" crowd, scoping up works well for me when there are no consequences for failure. I will typically "scope up" random outdoor encounters when the group is traveling through areas which have encounter levels that pose no effective threat and go to narration of encounters unless the players wish to involve themselves. I'd almost certainly zoom out for followers doing a door-to-door search of a friendly town as well -- getting direction fro the PCs as to strategy and pattern and giving them opportunities to respond to hue and cry or other disturbances of note. The problem with scoping up at other times is the systems used to determine consequence aren't built to change scale. I adapted the Pathfinder mass-combat rules and it was well-received by the group as a scaling system. It left a lot of PC choice and consequence available which is why I think it worked. I found variants of skill challenges also accepted for general high-level action though I think the maths on the base system need to be more obvious to casual users. [/QUOTE]
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What would a fighter versatile out of combat look like?
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