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General Tabletop Discussion
*Pathfinder & Starfinder
What would a fighter versatile out of combat look like?
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<blockquote data-quote="Nagol" data-source="post: 6273292" data-attributes="member: 23935"><p>I tend to disagree. As an example, I'm running a Conspiracy-X game right now. One of the PCs started life as a combat machine. It quickly became apparent the campaign focus is more on investigation and exploration than combat. The character is still the best combatant in the group, but he has been expanding his versatility since increasing his combat capability is probably the worst way the player could improve the already over-capable PC. The best way to encourage versatile character design is to make it advantageous in the campaign.</p><p></p><p></p><p></p><p>The way to make this work is as DM, don't engage in the arms race -- de-emphasize combat instead. If a PC is really good at combat then the unavoidable combats go faster and are less risky. There is limited incentive to get EVEN better once you are better than good enough AND other valid choices exist. 3.X is the most combat-focused of the editions I run; I think 4e is at least as combat focused, but I have limited experience with it. Earlier editions tend to be more capable of focusing on exploration/environment interaction.</p></blockquote><p></p>
[QUOTE="Nagol, post: 6273292, member: 23935"] I tend to disagree. As an example, I'm running a Conspiracy-X game right now. One of the PCs started life as a combat machine. It quickly became apparent the campaign focus is more on investigation and exploration than combat. The character is still the best combatant in the group, but he has been expanding his versatility since increasing his combat capability is probably the worst way the player could improve the already over-capable PC. The best way to encourage versatile character design is to make it advantageous in the campaign. The way to make this work is as DM, don't engage in the arms race -- de-emphasize combat instead. If a PC is really good at combat then the unavoidable combats go faster and are less risky. There is limited incentive to get EVEN better once you are better than good enough AND other valid choices exist. 3.X is the most combat-focused of the editions I run; I think 4e is at least as combat focused, but I have limited experience with it. Earlier editions tend to be more capable of focusing on exploration/environment interaction. [/QUOTE]
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What would a fighter versatile out of combat look like?
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