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General Tabletop Discussion
*Pathfinder & Starfinder
What would a fighter versatile out of combat look like?
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<blockquote data-quote="Quickleaf" data-source="post: 6273329" data-attributes="member: 20323"><p>Absolutely agree with you about the burden being on the DM. But it's not only on the DM.</p><p></p><p>A system can support you as DM to run the kind of game you envision or it can work against you. A good DM can do just about anything with any system. That doesn't mean that it is easy or necessarily pleasant. That doesn't mean that the system is supporting the DM to run a game with lots of non-combat challenges. It's a systemic issue and, as you point out, systems in BD&D and 1e were lost to an extent in 3e and 4e.</p><p></p><p>My approach in my own house rules has been to explicitly put non-combat stuff into the classes - the classes being the main block of rules most D&D players care about and will actually pay attention to. But you could put that stuff elsewhere in the rules too.</p><p></p><p>The problem with not siloing combat / non-combat abilities (i.e. making them swappable) is that you can have situations of mixed game expectations and power gaming is facilitated. Now if you assume (a) perfect communication between players and DM, and (b) all players to be on best behavior a out power-gaming...well...that's a nice assumption. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> But it certainly doesn't map with my observations.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6273329, member: 20323"] Absolutely agree with you about the burden being on the DM. But it's not only on the DM. A system can support you as DM to run the kind of game you envision or it can work against you. A good DM can do just about anything with any system. That doesn't mean that it is easy or necessarily pleasant. That doesn't mean that the system is supporting the DM to run a game with lots of non-combat challenges. It's a systemic issue and, as you point out, systems in BD&D and 1e were lost to an extent in 3e and 4e. My approach in my own house rules has been to explicitly put non-combat stuff into the classes - the classes being the main block of rules most D&D players care about and will actually pay attention to. But you could put that stuff elsewhere in the rules too. The problem with not siloing combat / non-combat abilities (i.e. making them swappable) is that you can have situations of mixed game expectations and power gaming is facilitated. Now if you assume (a) perfect communication between players and DM, and (b) all players to be on best behavior a out power-gaming...well...that's a nice assumption. ;) But it certainly doesn't map with my observations. [/QUOTE]
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What would a fighter versatile out of combat look like?
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