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what would a good orc culture be like?
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<blockquote data-quote="Lojaan" data-source="post: 8764768" data-attributes="member: 71784"><p>You can go a lot of directions here.</p><p></p><p>Firstly, what do you mean by a "good" culture? Culture is usually judged as "good" or "bad" based on their rules (slavery, freedom, oppression etc...) and their relationship to "our" culture. Interestingly, we can usually tolerate a <em>lot</em> of bad rules as long as the culture treats us as friendly, or is of value to us.</p><p></p><p>So for your "good" orcs you need a society that either champions a lot of things we think of as good OR you could have one as brutal and nasty as you want as long as the main culture needs them for economic or safety reasons.</p><p></p><p>Interestingly, a culture full of good things would be characterised as "evil" if its goals conflict with the main culture. Who knows, your orcs could already be good? Perhaps everyone has been told that they are "evil, dumb savages" because powerful people want to do something to them, like, I don't know, take their land.</p><p></p><p>It also depends what you mean by "orcishness". If you take that to mean "primal". Then you want either a low technology society, or a strong focus on quality over quantity (more individual master crafters, much less mass production). Or a society with technology/magic so advanced that it aligns with the natural world.</p><p></p><p>If by orcish you mean warlike, then that is easy - just have their enemies be your cultures enemies too. Perhaps they live between your society and a really dangerous place, like a planar rift. Their existence, and prowess, protects you. </p><p></p><p>So to sum up, a good orcish culture can look like pretty much anything. We only see them as good or bad based on how they treat us.</p></blockquote><p></p>
[QUOTE="Lojaan, post: 8764768, member: 71784"] You can go a lot of directions here. Firstly, what do you mean by a "good" culture? Culture is usually judged as "good" or "bad" based on their rules (slavery, freedom, oppression etc...) and their relationship to "our" culture. Interestingly, we can usually tolerate a [I]lot[/I] of bad rules as long as the culture treats us as friendly, or is of value to us. So for your "good" orcs you need a society that either champions a lot of things we think of as good OR you could have one as brutal and nasty as you want as long as the main culture needs them for economic or safety reasons. Interestingly, a culture full of good things would be characterised as "evil" if its goals conflict with the main culture. Who knows, your orcs could already be good? Perhaps everyone has been told that they are "evil, dumb savages" because powerful people want to do something to them, like, I don't know, take their land. It also depends what you mean by "orcishness". If you take that to mean "primal". Then you want either a low technology society, or a strong focus on quality over quantity (more individual master crafters, much less mass production). Or a society with technology/magic so advanced that it aligns with the natural world. If by orcish you mean warlike, then that is easy - just have their enemies be your cultures enemies too. Perhaps they live between your society and a really dangerous place, like a planar rift. Their existence, and prowess, protects you. So to sum up, a good orcish culture can look like pretty much anything. We only see them as good or bad based on how they treat us. [/QUOTE]
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