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what would a good orc culture be like?
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<blockquote data-quote="EzekielRaiden" data-source="post: 8767804" data-attributes="member: 6790260"><p>Right. What happens if we flip that aforementioned perspective? How do we turn "ravenous rampaging hordes" into something positive? Because even from its internal logic a lot of orc cultures are presented as...well, amoral at best. They <em>recognize</em> that they're not good people, and simply don't <em>care</em>. Your question becomes: what would an orc society look like that...doesn't do that? That <em>does</em> care about actually striving toward some idea of good, as opposed to earnestly and openly living a "might makes right" attitude?</p><p></p><p>Which is why I started off from the seed of 4e Kord's beliefs. Kord is pretty much the definition of Chaotic Good; he turned against his mother, Khala the Queen of Winter, when he was made to see how his combat with the other gods had hurt innocent mortals. Elsewhere, however, he's presented as something of a Batman-like "crazy prepared" deity, one who believes in strength coming from a variety of places and in taking decisive action even if others disapprove. That sounded like an ideal to which a culture could tend that carries classical "orcish" vibes/concepts, but without the need for callous, vicious, or predatory implications that usually get bundled up into that.</p><p></p><p>The Primal Spirits stuff was in part because I just like the 4e Primal stuff, in part because of WoW, and in part because a good-aligned ancestor-worship culture isn't exactly commonplace in D&D, which is a shame because that's an interesting area of spirituality to explore. From there, the only remaining "classically orcish" characteristics needed were some kind of tribal or clan structure, and a reason for having mixed feelings about outsiders. Putting a paramount emphasis on blood and family seemed warranted, particularly in light of the ancestor-worship idea.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8767804, member: 6790260"] Right. What happens if we flip that aforementioned perspective? How do we turn "ravenous rampaging hordes" into something positive? Because even from its internal logic a lot of orc cultures are presented as...well, amoral at best. They [I]recognize[/I] that they're not good people, and simply don't [I]care[/I]. Your question becomes: what would an orc society look like that...doesn't do that? That [I]does[/I] care about actually striving toward some idea of good, as opposed to earnestly and openly living a "might makes right" attitude? Which is why I started off from the seed of 4e Kord's beliefs. Kord is pretty much the definition of Chaotic Good; he turned against his mother, Khala the Queen of Winter, when he was made to see how his combat with the other gods had hurt innocent mortals. Elsewhere, however, he's presented as something of a Batman-like "crazy prepared" deity, one who believes in strength coming from a variety of places and in taking decisive action even if others disapprove. That sounded like an ideal to which a culture could tend that carries classical "orcish" vibes/concepts, but without the need for callous, vicious, or predatory implications that usually get bundled up into that. The Primal Spirits stuff was in part because I just like the 4e Primal stuff, in part because of WoW, and in part because a good-aligned ancestor-worship culture isn't exactly commonplace in D&D, which is a shame because that's an interesting area of spirituality to explore. From there, the only remaining "classically orcish" characteristics needed were some kind of tribal or clan structure, and a reason for having mixed feelings about outsiders. Putting a paramount emphasis on blood and family seemed warranted, particularly in light of the ancestor-worship idea. [/QUOTE]
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