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What would a medieval fantasy world (like GH or FR) be like in the far future?
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<blockquote data-quote="Abisashi" data-source="post: 2017812" data-attributes="member: 15334"><p>It seems to me that a lot of the research has been done for any scientist in many D&D worlds - but it's scattered throughout a bunch of magical texts. A wizard who spent some time figuring out what the world did without the intervention of magic (i.e. the sciences) could probably piece some stuff together pretty fast - especially if he was a sun elf who rolled an 18 int and had a headband of intellect +6.</p><p></p><p>Exploring the laws of physics could revolutionize certain spells (perhaps chain lightning works by brute-forcing a lightning bolt to all of the targets, but by instead manipulating charges and such the spell could be done more easily; the resulting spell might require 10 ranks in knowledge (physics) to use, but be level or two lower.) Studying biology could create better death magic, etc. And hey, why cast <em>Meteor Swarm</em> at your enemies castle when you could cast <em>Oppenheimer's Microscopic Division</em> and set off a nuclear explosion - which, as the result of physical processes, ignores spell resistance? You just need some enriched uranium for your spell component, and the spell sets off and sustains the fision reaction. You can even use magic to aquire and enrich the uranium. After additional study, you could just convert a small amount of matter into anti-matter. You win.</p><p></p><p>On a side note, it seems reasonable to assume that alchemy is only open to spellcasters because all the chemistry information is in books of magic, written by wizards who have no idea what they have stumbled upon in their search for arcane power.</p><p></p><p></p><p>Other comments: Turtledove's Darkness series is quite good I think, and would be worth looking into if you are interested in magic that advances and improves. Another interesting source for this would be Urban Arcana, at least for farther along (using PDAs for spellbooks, sending spells through email, etc.)</p><p></p><p>I love threads like these.</p></blockquote><p></p>
[QUOTE="Abisashi, post: 2017812, member: 15334"] It seems to me that a lot of the research has been done for any scientist in many D&D worlds - but it's scattered throughout a bunch of magical texts. A wizard who spent some time figuring out what the world did without the intervention of magic (i.e. the sciences) could probably piece some stuff together pretty fast - especially if he was a sun elf who rolled an 18 int and had a headband of intellect +6. Exploring the laws of physics could revolutionize certain spells (perhaps chain lightning works by brute-forcing a lightning bolt to all of the targets, but by instead manipulating charges and such the spell could be done more easily; the resulting spell might require 10 ranks in knowledge (physics) to use, but be level or two lower.) Studying biology could create better death magic, etc. And hey, why cast [i]Meteor Swarm[/i] at your enemies castle when you could cast [i]Oppenheimer's Microscopic Division[/i] and set off a nuclear explosion - which, as the result of physical processes, ignores spell resistance? You just need some enriched uranium for your spell component, and the spell sets off and sustains the fision reaction. You can even use magic to aquire and enrich the uranium. After additional study, you could just convert a small amount of matter into anti-matter. You win. On a side note, it seems reasonable to assume that alchemy is only open to spellcasters because all the chemistry information is in books of magic, written by wizards who have no idea what they have stumbled upon in their search for arcane power. Other comments: Turtledove's Darkness series is quite good I think, and would be worth looking into if you are interested in magic that advances and improves. Another interesting source for this would be Urban Arcana, at least for farther along (using PDAs for spellbooks, sending spells through email, etc.) I love threads like these. [/QUOTE]
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