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What would a paladin do
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<blockquote data-quote="Lord Pendragon" data-source="post: 2685410" data-attributes="member: 707"><p>You're right, now that you explain it, your paladin playstyle is much closer to mine that I thought it was. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />Fair enough. Personally I see it more as a plot-hook, rather than telling the players what to do. The paladin's player isn't forced to seek divine guidance every time he sneezes, but if there comes a situation where the paladin feels the wrong choice could work against his god's interests, and he isn't sure which, I feel fine with giving a questioning paladin (and player) affirmation.Again, I can see your reasoning. But IMO no mortal can understand a god's designs, and it may be necessary for a paladin to get affirmation of where he belongs in it. Take the prison scenario. The god may have a reason for <em>wanting</em> the paladin imprisoned that the paladin doesn't know. His inclination is to not be imprisoned so he can continue to smite evil, but he wants to make sure he isn't working against his god's designs. So he asks a yes/no question to get him that info, then he makes his choice. <em>Commune</em> doesn't allow one to ask "what should I do?" But it does allow one to affirm if a considered course of action is in line with God's plan. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Lord Pendragon, post: 2685410, member: 707"] You're right, now that you explain it, your paladin playstyle is much closer to mine that I thought it was. :)Fair enough. Personally I see it more as a plot-hook, rather than telling the players what to do. The paladin's player isn't forced to seek divine guidance every time he sneezes, but if there comes a situation where the paladin feels the wrong choice could work against his god's interests, and he isn't sure which, I feel fine with giving a questioning paladin (and player) affirmation.Again, I can see your reasoning. But IMO no mortal can understand a god's designs, and it may be necessary for a paladin to get affirmation of where he belongs in it. Take the prison scenario. The god may have a reason for [i]wanting[/i] the paladin imprisoned that the paladin doesn't know. His inclination is to not be imprisoned so he can continue to smite evil, but he wants to make sure he isn't working against his god's designs. So he asks a yes/no question to get him that info, then he makes his choice. [i]Commune[/i] doesn't allow one to ask "what should I do?" But it does allow one to affirm if a considered course of action is in line with God's plan. ;) [/QUOTE]
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