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What would a paladin do
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<blockquote data-quote="Numion" data-source="post: 2685480" data-attributes="member: 124"><p>I see Paladins more of freelancers for the god. They just lay the wrath on those injustices they are aware of. Now they should strive to always "not look the other way", and uncover as much of the vileness as they can, but at the same time they should not try to connect dots that just aren't there. Not let their doubts distract them from the task at hand (of course, not saying that a single commune would do that <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />)</p><p></p><p>When a sentence such as in this case happens, that the Paladin in most cases would do his utmost to avoid (so his smiting evil and wrath unleashing for his god isn't hindered <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />) normally, and thinks it's divine intervention it's IMO seeing something that probably isn't there. Like if the Paladin can't prevent a Vampire from escaping and loses him, should he then too think that it might've been intended by the god? It just seems too contrived, when the other option of tracking the Vampire down is so much more obviously Paladinly. In the same way, to a lesser degree, staying out of prison is more Paladinly to me. </p><p></p><p>I think were pretty much on the same page here, it's just a difference of degree. The Paladin shouldn't be a completely oblivious tool, but shouldn't see divine signs when there are none. Middle of the road and all that <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> </p><p></p><p> In any case, as a DM, I would not go as far as to play with the "take the powaaars awaaay!" card. Both choices are actually decent from the gods POV, IMO, but it's just that playing an imprisoned character sucks.</p></blockquote><p></p>
[QUOTE="Numion, post: 2685480, member: 124"] I see Paladins more of freelancers for the god. They just lay the wrath on those injustices they are aware of. Now they should strive to always "not look the other way", and uncover as much of the vileness as they can, but at the same time they should not try to connect dots that just aren't there. Not let their doubts distract them from the task at hand (of course, not saying that a single commune would do that :)) When a sentence such as in this case happens, that the Paladin in most cases would do his utmost to avoid (so his smiting evil and wrath unleashing for his god isn't hindered ;)) normally, and thinks it's divine intervention it's IMO seeing something that probably isn't there. Like if the Paladin can't prevent a Vampire from escaping and loses him, should he then too think that it might've been intended by the god? It just seems too contrived, when the other option of tracking the Vampire down is so much more obviously Paladinly. In the same way, to a lesser degree, staying out of prison is more Paladinly to me. I think were pretty much on the same page here, it's just a difference of degree. The Paladin shouldn't be a completely oblivious tool, but shouldn't see divine signs when there are none. Middle of the road and all that :cool: In any case, as a DM, I would not go as far as to play with the "take the powaaars awaaay!" card. Both choices are actually decent from the gods POV, IMO, but it's just that playing an imprisoned character sucks. [/QUOTE]
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