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General Tabletop Discussion
*Dungeons & Dragons
What would a 'real' D&D society look like?
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<blockquote data-quote="Coroc" data-source="post: 7211842" data-attributes="member: 6895991"><p>Do not cherrypick real world ethics / ideals to create a realistic D&D world following RL logics.</p><p>There may be 1% clerics, but they are not the health insurance based doctor of our world.</p><p>Most of them do not have a high Level, they could e.g. fix a broken leg but eventually not cure a disease if:</p><p>- you got the right health insurance (=faith, alignment) and/or</p><p>- enough Money (like in our world, we would have the means to treat more peoples health probs but it does not happen due to multiple reasons or circumstances)</p><p></p><p></p><p>Also your cleric is not your create food so the farmers do not need to grow it anymore automaton. (Compare with Jesus, he divided the food as a miracle but he only did it once not all the time as a RL example)</p><p></p><p>As it goes for raise dead: Most of todays earth Population has less than 1 silver in D&D equivalent to live upon. They never ever can afford the Diamond needed for that, nor would the rare 9th Level cleric be able to raise them all even if they did.</p><p></p><p>For magitech: In a medieval context there is no such Thing as work process optimization and such. People labored decades on their masterpieces carved by Hand e.g.</p><p>No Need for the automaton to do this for you, and the high Level wizard would not see that as an application for his science to create you a golem if he is not convinced with enough gold for his studies as a compensation for his valuable time which might make the whole Thing economically pointless.</p><p></p><p>And so on, and so on, and it does not add nice fluff to the game imho.</p><p></p><p>Better do a base list of those goods / spellcasting services the *PCs* really need and try to make reasonable prices for These.</p></blockquote><p></p>
[QUOTE="Coroc, post: 7211842, member: 6895991"] Do not cherrypick real world ethics / ideals to create a realistic D&D world following RL logics. There may be 1% clerics, but they are not the health insurance based doctor of our world. Most of them do not have a high Level, they could e.g. fix a broken leg but eventually not cure a disease if: - you got the right health insurance (=faith, alignment) and/or - enough Money (like in our world, we would have the means to treat more peoples health probs but it does not happen due to multiple reasons or circumstances) Also your cleric is not your create food so the farmers do not need to grow it anymore automaton. (Compare with Jesus, he divided the food as a miracle but he only did it once not all the time as a RL example) As it goes for raise dead: Most of todays earth Population has less than 1 silver in D&D equivalent to live upon. They never ever can afford the Diamond needed for that, nor would the rare 9th Level cleric be able to raise them all even if they did. For magitech: In a medieval context there is no such Thing as work process optimization and such. People labored decades on their masterpieces carved by Hand e.g. No Need for the automaton to do this for you, and the high Level wizard would not see that as an application for his science to create you a golem if he is not convinced with enough gold for his studies as a compensation for his valuable time which might make the whole Thing economically pointless. And so on, and so on, and it does not add nice fluff to the game imho. Better do a base list of those goods / spellcasting services the *PCs* really need and try to make reasonable prices for These. [/QUOTE]
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