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*Dungeons & Dragons
What would a 'real' D&D society look like?
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<blockquote data-quote="Dan Chernozub" data-source="post: 7215453" data-attributes="member: 6899046"><p>Well, I'm currently running the world with a theme "Heroes also fail sometimes".</p><p></p><p>Right now the Material Plane is recuperating from an epic-level party failing to stop an extra-planar entity breaking into the world and devouring souls of 99% of the intelligent beings on the Plane. The civilizations are rebuilding themselves (with varied success) the PC classes are somewhat common and there is little to none stability in the ruling elite. And by somewhat common I mean ~1% of the population.</p><p></p><p>Meritocracy you would call it if you were optimistic. Kratocracy if not. The center of the campaign is the human-centric, mediocrely xenophobic kingdom. No such thing as a ruling dynasty exists - the death of the king results in the political power struggle that can last for years. Of course, those with access to high-level adventuring class resources end up on top of it.</p><p></p><p>Adventuring takes a lot to start with (rolling up good stats mechanics-wise) and gives you a lot of wealth and power, but is also extremely dangerous. Ressurection spells better than Raise Dead are extremely rare (and no one on the Plane can currently cast TR). So most of those with PC class levels "retire" in one form or another between levels 5 and 9. Some retire earlier, some keep going further, but most of those who survive end up with a nice, upper 1% living for the rest of their lives.</p><p></p><p>Overall my word is (purposefully) small - the whole population of the main Kingdom is ~600k. The whole Ecumene is approx. 3 million sentient beings. This still gives 30.000 individuals with adventuring levels or equivalent. This still means over 200 active adventuring parties in the Kingdom itself. Not to mention thousands of persons in relatively safe positions of wealth and power who are roughly equivalent to a mid level PC in terms of personal power.</p><p></p><p>As usual, having the power to get the position of wealth and well-being means using that power to hold on that position, so those powers are mostly not going towards "the good of the society".</p><p></p><p>I know I must be missing some of the crucial points, please point it out - I will be happy to answer & it will make my games a bit better.</p></blockquote><p></p>
[QUOTE="Dan Chernozub, post: 7215453, member: 6899046"] Well, I'm currently running the world with a theme "Heroes also fail sometimes". Right now the Material Plane is recuperating from an epic-level party failing to stop an extra-planar entity breaking into the world and devouring souls of 99% of the intelligent beings on the Plane. The civilizations are rebuilding themselves (with varied success) the PC classes are somewhat common and there is little to none stability in the ruling elite. And by somewhat common I mean ~1% of the population. Meritocracy you would call it if you were optimistic. Kratocracy if not. The center of the campaign is the human-centric, mediocrely xenophobic kingdom. No such thing as a ruling dynasty exists - the death of the king results in the political power struggle that can last for years. Of course, those with access to high-level adventuring class resources end up on top of it. Adventuring takes a lot to start with (rolling up good stats mechanics-wise) and gives you a lot of wealth and power, but is also extremely dangerous. Ressurection spells better than Raise Dead are extremely rare (and no one on the Plane can currently cast TR). So most of those with PC class levels "retire" in one form or another between levels 5 and 9. Some retire earlier, some keep going further, but most of those who survive end up with a nice, upper 1% living for the rest of their lives. Overall my word is (purposefully) small - the whole population of the main Kingdom is ~600k. The whole Ecumene is approx. 3 million sentient beings. This still gives 30.000 individuals with adventuring levels or equivalent. This still means over 200 active adventuring parties in the Kingdom itself. Not to mention thousands of persons in relatively safe positions of wealth and power who are roughly equivalent to a mid level PC in terms of personal power. As usual, having the power to get the position of wealth and well-being means using that power to hold on that position, so those powers are mostly not going towards "the good of the society". I know I must be missing some of the crucial points, please point it out - I will be happy to answer & it will make my games a bit better. [/QUOTE]
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