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General Tabletop Discussion
*Dungeons & Dragons
what would a standard human pantheon look like?
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<blockquote data-quote="Afton Radav" data-source="post: 9548001" data-attributes="member: 4793"><p>I've theorized that having many gods can lead to confused and disheartened masses (for several reasons, including over-reliance and loss of self determination). Similar to the ideas mentioned above, I’ve used a tight 5-god humanocentric pantheon given a midieval-ish population (strong church influence) where the effects of divinity are proven and very tangible.</p><p></p><p>I based the pantheon on the examples done by McMaster Bujold, the "no evil gods" thread, and the Angry GM. All good sources!</p><p></p><table style='width: 100%'><tr><td><strong>Titles</strong></td><td><strong>Goals</strong></td><td><strong>Means</strong></td><td><strong>Portfolio/aspects</strong></td></tr><tr><td>The light bringer, the law giver</td><td>perfection through knowledge</td><td>determinism, justice</td><td>Law, justice, sun, sky, truth, cities, civilization/civics, peace, reason, serenity, nobility, obedience</td></tr><tr><td>The comforter, the wild</td><td>harmony through acceptance</td><td>compassion, tradition</td><td>Nature, seasons, death and new growth, earth, agriculture, family, fertility, fate, afterlife</td></tr><tr><td>The valiant, the soldier</td><td>peace through order</td><td>benevolence, safety</td><td>Honor, dignity, protection, battle, war, crusading, hunting, strength, comradery</td></tr><tr><td>The maker, the artist</td><td>freedom through action</td><td>freedom, progress</td><td>Crafting, creation, tools, discovery, technology, education, arts, beauty, individuality, inspiration</td></tr><tr><td>The enchanter, the faceless</td><td>satisfaction through autonomy</td><td>pragmatism, free will</td><td>Luck, trickery, secrets/mysteries, outcasts, shapeshifting, influence, humor, charm, revelry, insanity (as true nature)</td></tr></table><p></p><p>All other non-mortal beings are fiends, angels, elementals, fey, titans, celestrials, saints, demi-gods, proteans, inevitables, psychopomps, paragons, ascended, heroes, patrons, etc.</p><p></p><p>Towns and cities will usually have at least one temple honoring the 5. Many chapter houses also exist, focused on a favored god's mission (E.g., crafting, battle training, arts, legal services, medicine, brewing, librarians).</p><p></p><p>A central Leader of the whole church is appointed every 5 years, rotating among the heads of the orders. (25 years is a cycle, called a "generation").</p><p></p><p>Conflicts within the goals and mission of the church include:</p><ul> <li data-xf-list-type="ul">Justice vs. Compassion</li> <li data-xf-list-type="ul">Tradition vs. Progress</li> <li data-xf-list-type="ul">Freedom/Individualism vs. Safety/Codependancy</li> <li data-xf-list-type="ul">Benevolent Idealism vs. Pragmatism</li> <li data-xf-list-type="ul">Determinism vs. Free Will</li> </ul></blockquote><p></p>
[QUOTE="Afton Radav, post: 9548001, member: 4793"] I've theorized that having many gods can lead to confused and disheartened masses (for several reasons, including over-reliance and loss of self determination). Similar to the ideas mentioned above, I’ve used a tight 5-god humanocentric pantheon given a midieval-ish population (strong church influence) where the effects of divinity are proven and very tangible. I based the pantheon on the examples done by McMaster Bujold, the "no evil gods" thread, and the Angry GM. All good sources! [TABLE] [TR] [TD][B]Titles[/B][/TD] [TD][B]Goals[/B][/TD] [TD][B]Means[/B][/TD] [TD][B]Portfolio/aspects[/B][/TD] [/TR] [TR] [TD]The light bringer, the law giver[/TD] [TD]perfection through knowledge[/TD] [TD]determinism, justice[/TD] [TD]Law, justice, sun, sky, truth, cities, civilization/civics, peace, reason, serenity, nobility, obedience[/TD] [/TR] [TR] [TD]The comforter, the wild[/TD] [TD]harmony through acceptance[/TD] [TD]compassion, tradition[/TD] [TD]Nature, seasons, death and new growth, earth, agriculture, family, fertility, fate, afterlife[/TD] [/TR] [TR] [TD]The valiant, the soldier[/TD] [TD]peace through order[/TD] [TD]benevolence, safety[/TD] [TD]Honor, dignity, protection, battle, war, crusading, hunting, strength, comradery[/TD] [/TR] [TR] [TD]The maker, the artist[/TD] [TD]freedom through action[/TD] [TD]freedom, progress[/TD] [TD]Crafting, creation, tools, discovery, technology, education, arts, beauty, individuality, inspiration[/TD] [/TR] [TR] [TD]The enchanter, the faceless[/TD] [TD]satisfaction through autonomy[/TD] [TD]pragmatism, free will[/TD] [TD]Luck, trickery, secrets/mysteries, outcasts, shapeshifting, influence, humor, charm, revelry, insanity (as true nature)[/TD] [/TR] [/TABLE] All other non-mortal beings are fiends, angels, elementals, fey, titans, celestrials, saints, demi-gods, proteans, inevitables, psychopomps, paragons, ascended, heroes, patrons, etc. Towns and cities will usually have at least one temple honoring the 5. Many chapter houses also exist, focused on a favored god's mission (E.g., crafting, battle training, arts, legal services, medicine, brewing, librarians). A central Leader of the whole church is appointed every 5 years, rotating among the heads of the orders. (25 years is a cycle, called a "generation"). Conflicts within the goals and mission of the church include: [LIST] [*]Justice vs. Compassion [*]Tradition vs. Progress [*]Freedom/Individualism vs. Safety/Codependancy [*]Benevolent Idealism vs. Pragmatism [*]Determinism vs. Free Will [/LIST] [/QUOTE]
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what would a standard human pantheon look like?
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