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What would AIs call themselves?
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<blockquote data-quote="Roudi" data-source="post: 3618425" data-attributes="member: 12423"><p>Good rant, with some interesting insight derived from modern observations. I find you're a little too reliant on the Turing test as a measure of sentience - like you've said, a program can "pass" a Turing test simply by being well-programmed. You also seem to focus on specialized programming which, while it is the way things are done now, but may not be so after a technological revolution in our near future. Just to clairify, too, these machines are sentient, not necessarily intelligent. Sentience, in the manner I'm using here, means they are aware of who they are, interact with their environments, learn from said interactions, and experience emotions. It's not the dictionary definition but it's good enough for me.</p><p></p><p>Please don't take this as an attack, but I must ask you: does all your sci-fi have to be so grounded in the present? This is, after all, a <em>game</em> we are talking about. I'm very sorry that you find the premise unreasonable but it's no more unreasonable than made-to-order androids that rebel and escape into the human populace (Blade Runner) or finding out your entire existence is a virtual reality simulation which keeps you as both prisoner and power source (The Matrix).</p></blockquote><p></p>
[QUOTE="Roudi, post: 3618425, member: 12423"] Good rant, with some interesting insight derived from modern observations. I find you're a little too reliant on the Turing test as a measure of sentience - like you've said, a program can "pass" a Turing test simply by being well-programmed. You also seem to focus on specialized programming which, while it is the way things are done now, but may not be so after a technological revolution in our near future. Just to clairify, too, these machines are sentient, not necessarily intelligent. Sentience, in the manner I'm using here, means they are aware of who they are, interact with their environments, learn from said interactions, and experience emotions. It's not the dictionary definition but it's good enough for me. Please don't take this as an attack, but I must ask you: does all your sci-fi have to be so grounded in the present? This is, after all, a [i]game[/i] we are talking about. I'm very sorry that you find the premise unreasonable but it's no more unreasonable than made-to-order androids that rebel and escape into the human populace (Blade Runner) or finding out your entire existence is a virtual reality simulation which keeps you as both prisoner and power source (The Matrix). [/QUOTE]
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