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What would AIs call themselves?
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<blockquote data-quote="Celebrim" data-source="post: 3620314" data-attributes="member: 4937"><p>I was waiting for someone to bring that up, because its actually I admit a pretty strong criticism.</p><p></p><p>The answer to the question is as follows:</p><p></p><p>a) No. I don't. But that's because the intent of Battlestar Galactica is (annoyingly enough) merely social commentary. It rarely seems to aim at anything higher. </p><p>b) No, I don't. But that is is because Battlestar Galactica is clearly narrative fiction, and narrative fiction has quite different concerns than a game setting. Since this is a gaming board, my assumption is that any setting being crafted would want to be as internally consistant as possible.</p><p>c) Frankly, I'm just really really really tired of the tired old cliches about AI's. They are so done. A setting which has all the same tired old cliches about AI's, AI's appearing by accident, AI human relations, would bore me to tears, and to a certain extent my rants can be read as, "If you are going to insist on all the old cliches that everyone else does, don't expect me to pay good money for your setting."</p><p>d) It's an area that I care very much about and have very strong opinions about. I also think science fiction writers have a very important role in society of preparing people for the future, and that on certain subjects they have historically done a bad job. For example, I don't think anyone has yet written a truly masterful work on AI or exploration of the solar sytem. So, whenever I hear about anyone doing any creative work on AI, my responce tends to be along the lines of, "Please, can't you do something different and exciting instead of doing what everyone else has done? This is important stuff!"</p></blockquote><p></p>
[QUOTE="Celebrim, post: 3620314, member: 4937"] I was waiting for someone to bring that up, because its actually I admit a pretty strong criticism. The answer to the question is as follows: a) No. I don't. But that's because the intent of Battlestar Galactica is (annoyingly enough) merely social commentary. It rarely seems to aim at anything higher. b) No, I don't. But that is is because Battlestar Galactica is clearly narrative fiction, and narrative fiction has quite different concerns than a game setting. Since this is a gaming board, my assumption is that any setting being crafted would want to be as internally consistant as possible. c) Frankly, I'm just really really really tired of the tired old cliches about AI's. They are so done. A setting which has all the same tired old cliches about AI's, AI's appearing by accident, AI human relations, would bore me to tears, and to a certain extent my rants can be read as, "If you are going to insist on all the old cliches that everyone else does, don't expect me to pay good money for your setting." d) It's an area that I care very much about and have very strong opinions about. I also think science fiction writers have a very important role in society of preparing people for the future, and that on certain subjects they have historically done a bad job. For example, I don't think anyone has yet written a truly masterful work on AI or exploration of the solar sytem. So, whenever I hear about anyone doing any creative work on AI, my responce tends to be along the lines of, "Please, can't you do something different and exciting instead of doing what everyone else has done? This is important stuff!" [/QUOTE]
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