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What would an all psionic world look like?
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<blockquote data-quote="Jackelope King" data-source="post: 2781605" data-attributes="member: 31454"><p>Rituals to call forth the favor of powerful spirits and to bind their servants to your body. Most of the time, it simply "looks" like odd and somewhat unsettling coincidences which follow in your wake (stealing a little from <em>ta'varen</em> in the Wheel of Time, I know). Half-seen faces peering out of darkness (ala <em>The Exorcist</em>). People taking unlucky spills. The presence of vermin (with high-level rituals literally causing centipedes to spring into being in your wake). Food spoiling spontaneously. Voices only barely heard whispering on the wind. Flashes of nightmarish memories welling up in your mind. And that's when the ritual (soulmeld) isn't actively being used.</p><p></p><p>When it is actively being used, masses of writhing, transparent neon tentacles can be seen sprouting from the location of the meld (looking sort of like the phantoms in <em>Final Fantasy: Spirits Within</em>), which grasp futiley (and harmlessly, in most cases) at creatures in the area.</p><p></p><p>Other rituals dedicated to specific spirits might be different. A ritual to call the favor of the Roaring Volcano, Chantico of Fire, might make you appear to catch fire over the appropriate chakra, and it would cause open flames to flicker or roar violently when you pass. Or a ritual to beg the aid of the Dawning Sun, Patecatll of Life, would probably be visually represented by radiant gold sunlight of dawn glowing from the bound chakra, which might cause the clouds overhead to part on a cloudy day for an instant, or an intense feeling of deja vu as if everyone in the area was reliving the morning's dawn. And a ritual dedicated to the Befeathered Cat, Tonantzin of the Veil might cause chromatic feathers to fall from your chakra as you act, fading as they hit the ground. The basic flavor change is just one to reflect the system as seizing spirits and binding them to your will, with the visuals changing to, "Cool, somewhat creepy, otherworldly affects, yes; glowing neon armor, no."</p></blockquote><p></p>
[QUOTE="Jackelope King, post: 2781605, member: 31454"] Rituals to call forth the favor of powerful spirits and to bind their servants to your body. Most of the time, it simply "looks" like odd and somewhat unsettling coincidences which follow in your wake (stealing a little from [i]ta'varen[/i] in the Wheel of Time, I know). Half-seen faces peering out of darkness (ala [i]The Exorcist[/i]). People taking unlucky spills. The presence of vermin (with high-level rituals literally causing centipedes to spring into being in your wake). Food spoiling spontaneously. Voices only barely heard whispering on the wind. Flashes of nightmarish memories welling up in your mind. And that's when the ritual (soulmeld) isn't actively being used. When it is actively being used, masses of writhing, transparent neon tentacles can be seen sprouting from the location of the meld (looking sort of like the phantoms in [i]Final Fantasy: Spirits Within[/i]), which grasp futiley (and harmlessly, in most cases) at creatures in the area. Other rituals dedicated to specific spirits might be different. A ritual to call the favor of the Roaring Volcano, Chantico of Fire, might make you appear to catch fire over the appropriate chakra, and it would cause open flames to flicker or roar violently when you pass. Or a ritual to beg the aid of the Dawning Sun, Patecatll of Life, would probably be visually represented by radiant gold sunlight of dawn glowing from the bound chakra, which might cause the clouds overhead to part on a cloudy day for an instant, or an intense feeling of deja vu as if everyone in the area was reliving the morning's dawn. And a ritual dedicated to the Befeathered Cat, Tonantzin of the Veil might cause chromatic feathers to fall from your chakra as you act, fading as they hit the ground. The basic flavor change is just one to reflect the system as seizing spirits and binding them to your will, with the visuals changing to, "Cool, somewhat creepy, otherworldly affects, yes; glowing neon armor, no." [/QUOTE]
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