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What Would an Evil Wizard Really Do?
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<blockquote data-quote="Sigurd" data-source="post: 1567505" data-attributes="member: 19412"><p><strong>Depends a lot on Personal Focus</strong></p><p></p><p>I have always believed that High level Evil is necessarily paranoid and fractured in its outlook. Its the best way of describing the strength of neurtral and good. Most high level, truly evil, personnas spend 1/3 of their time coverring up their deeds and/or protecting from other evil baddies.</p><p></p><p>For me a lot would depend on how motivated and famililar this evil mage was.</p><p></p><p>Does he know where the pc's relatives are buried?</p><p>Does he know who the PC's rely on for help & information.</p><p>Is he wealthy?</p><p></p><p>Smart necromancers can cause all sorts of real trouble for the PC's.</p><p></p><p>It would be fun to 'curse' the pc's (or maybe just the strongest) that every monster it killed would raise and attack the ones they love. Unless the PC's are very careful, and take a lot of time, a necromancer could follow the PC's, animate their fallen to attack the local hospital groaning the player name. The necromancer would specifically stay away from the PC's and attack soft targets. See how popular that makes the PC's.</p><p></p><p>If your world has an assassin's guild contemplate what a bounty of half the value of all the wizard's magic items would be like. Payable only for the head of the strongest character deliverred to a blind middleman.</p><p></p><p>That doesn't begin to discuss multi part poisons concealed such that no one part is poisonous.</p><p></p><p>Placing cursed objects in the players path is a whole new topic.</p><p></p><p>sigurd</p><p></p><p>players should treasure anonimity and the attention it _doesn't_ get them.</p></blockquote><p></p>
[QUOTE="Sigurd, post: 1567505, member: 19412"] [b]Depends a lot on Personal Focus[/b] I have always believed that High level Evil is necessarily paranoid and fractured in its outlook. Its the best way of describing the strength of neurtral and good. Most high level, truly evil, personnas spend 1/3 of their time coverring up their deeds and/or protecting from other evil baddies. For me a lot would depend on how motivated and famililar this evil mage was. Does he know where the pc's relatives are buried? Does he know who the PC's rely on for help & information. Is he wealthy? Smart necromancers can cause all sorts of real trouble for the PC's. It would be fun to 'curse' the pc's (or maybe just the strongest) that every monster it killed would raise and attack the ones they love. Unless the PC's are very careful, and take a lot of time, a necromancer could follow the PC's, animate their fallen to attack the local hospital groaning the player name. The necromancer would specifically stay away from the PC's and attack soft targets. See how popular that makes the PC's. If your world has an assassin's guild contemplate what a bounty of half the value of all the wizard's magic items would be like. Payable only for the head of the strongest character deliverred to a blind middleman. That doesn't begin to discuss multi part poisons concealed such that no one part is poisonous. Placing cursed objects in the players path is a whole new topic. sigurd players should treasure anonimity and the attention it _doesn't_ get them. [/QUOTE]
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