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What would be a good published setting to use for a dead/dying world that has been taken over by Tharizdun?
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<blockquote data-quote="briggart" data-source="post: 9380103" data-attributes="member: 6805135"><p>I have Broken Weave, but haven't really had time to carefully read it. At first a glance it meets lot of what you are looking for, but it is more of a 5e-system RPG rather than a D&D 5e setting, e.g. there are only 5 races/lineages: Dwarf, Elf, Halflings, Humans and the Forgotten (a catch all category for the descendants of all pre-breaking lineages) and the base classes are replaced by 6 new ones.</p><p></p><p>Traditional spells are not available, and magic in general has been replaced by Decay. All characters (Survivors in the game parlance) have some level of Decay. Interacting with arcane artifacts, several locations and monsters can increase Decay, giving characters access to more abilities, but at the cost of losing humanity. If Decay becomes too high, the Survivors become monsters under the DM's control.</p><p></p><p>There is also a strong settlement management component. The basic assumption is that characters come from a relatively safe and stable area of the world, called Haven, and they venture in the outside world to try to save their Haven from being consumed by Decay. The emphasis is more on Haven survival, while individual PCs are seen as sort of disposable. You can clearly play Broken Weave as a traditional D&D campaign, following a more or less fixed group of Survivors taking on different challenges, but the underlying assumption is one of high Survivors attrition rate. </p><p></p><p>Overall, my first impression is that BW themes and mood fit what you are looking for, but the bleak tone and the significant changes to several D&D default assumptions might not be for everyone.</p></blockquote><p></p>
[QUOTE="briggart, post: 9380103, member: 6805135"] I have Broken Weave, but haven't really had time to carefully read it. At first a glance it meets lot of what you are looking for, but it is more of a 5e-system RPG rather than a D&D 5e setting, e.g. there are only 5 races/lineages: Dwarf, Elf, Halflings, Humans and the Forgotten (a catch all category for the descendants of all pre-breaking lineages) and the base classes are replaced by 6 new ones. Traditional spells are not available, and magic in general has been replaced by Decay. All characters (Survivors in the game parlance) have some level of Decay. Interacting with arcane artifacts, several locations and monsters can increase Decay, giving characters access to more abilities, but at the cost of losing humanity. If Decay becomes too high, the Survivors become monsters under the DM's control. There is also a strong settlement management component. The basic assumption is that characters come from a relatively safe and stable area of the world, called Haven, and they venture in the outside world to try to save their Haven from being consumed by Decay. The emphasis is more on Haven survival, while individual PCs are seen as sort of disposable. You can clearly play Broken Weave as a traditional D&D campaign, following a more or less fixed group of Survivors taking on different challenges, but the underlying assumption is one of high Survivors attrition rate. Overall, my first impression is that BW themes and mood fit what you are looking for, but the bleak tone and the significant changes to several D&D default assumptions might not be for everyone. [/QUOTE]
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What would be a good published setting to use for a dead/dying world that has been taken over by Tharizdun?
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