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What would be better build for a Swordsman?
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<blockquote data-quote="ECMO3" data-source="post: 8674662" data-attributes="member: 7030563"><p>I like the sneak attack rules as is. I don't see a lot of problems with them as is. While I agree there is not synergy between GWM and SA PAM+Sneak attack would be pretty OP IMO even without multiclassing. The big issue is not the butt attack, but the opportunity attack when they enter reach which could be combined with bonus action disengage or hide.</p><p></p><p>To make this balanced I think you would need to limit SA to weapons you are proficient in (currently there is no proficiency requirement for SA) and then take away some of the Rogue proficiencies (spear and staff specifically). If you did this and did not allow multiclassing or Tasha's racial proficiency swaps, it would be fine I think.</p><p></p><p>FWIW TSR era Rogues could backstab with clubs and longswords and probably some others I can't remember, but they could nto backstab with missile weapons.</p><p></p><p>The add dex for attack but not damage sounds a lot like the 3E rules for weapon finesse, which I hated. I would rather just allow dex for all attacks and damage. That would make builds even more lopsided towards dex, but I don't really see a problem with that.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8674662, member: 7030563"] I like the sneak attack rules as is. I don't see a lot of problems with them as is. While I agree there is not synergy between GWM and SA PAM+Sneak attack would be pretty OP IMO even without multiclassing. The big issue is not the butt attack, but the opportunity attack when they enter reach which could be combined with bonus action disengage or hide. To make this balanced I think you would need to limit SA to weapons you are proficient in (currently there is no proficiency requirement for SA) and then take away some of the Rogue proficiencies (spear and staff specifically). If you did this and did not allow multiclassing or Tasha's racial proficiency swaps, it would be fine I think. FWIW TSR era Rogues could backstab with clubs and longswords and probably some others I can't remember, but they could nto backstab with missile weapons. The add dex for attack but not damage sounds a lot like the 3E rules for weapon finesse, which I hated. I would rather just allow dex for all attacks and damage. That would make builds even more lopsided towards dex, but I don't really see a problem with that. [/QUOTE]
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What would be better build for a Swordsman?
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