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What would be in a Celestial Host?
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<blockquote data-quote="HeavenShallBurn" data-source="post: 2902903" data-attributes="member: 39593"><p><strong>It would be a fractured force, like that of the fiends but...</strong></p><p></p><p>Looking over most of the issues regarding unity and alignment in the upper planes I can see them going to war together but seperately. To apply an analogy(not perfect but mostly adequate) more like the Allies of WW1 than WW2. No single overall command or cross-connect in their chains of command but co-operation and a level of joint planning. Each of the many forces would have a unique composition, no two would be quite the same even among the lawful groups. </p><p></p><p>Leaving aside the forces of the gods who would each be distinctly different I'll cover each alignment seperately. </p><p></p><p>Lawful Good: Think massed battalions or old Napoleonic to WW1 type organization. Not tactics, units, or formations. Those will be vastly different because of the innate abilities of the archons. But the command structure and style will probably be similar. Extremely regimented with "a place for everything and everything in its place" highly effective when implementing well planned actions or disorganized foes. But vulnerable to inertia and frequently not responsive enough to a changing field situation as reports work their way back up the chain to the appropriate command level then the adjustments in disposition filter back down. Even with magic there will be lag and insufficiently flexible thinking at times. Especially when dealing with a similarly well-organized force such as the baatezu expect things to grind down to a largely static field.</p><p></p><p>Neutral Good: I come up short looking for an analogous structure for the guardinals. They're NOT either inheerently lawful or chaotic and won't be predispositioned to either, but effective warfighting requires some level of organization. Expect something akin to a modular battalion or such. Individual units based on particular races of guardinal and ability. Then a framework allowing these individual units to be shifted around into larger force structures that can cast off and add units to adjust to the field situation.</p><p></p><p>Chaotic Good: Being as much chaotic as good the Eladrin will have the most minimal organization. They certainly won't have any more than absolutely necessary. I definitely see them adopting a highly irregular method of war-fighting. Small units arranged with broad talents groups to operate independantly from larger organizations much of the time. In a way they seem almost between true irregulars and special forces. Very capable, dedicated to their cause, and very difficult to predict. These guys are the ones who will scare the p*** out of the average line grunt of evil but ultimately probably not affect the overall course as much as the others because of lack of co-ordination. </p><p></p><p>Anyway that's just my two cents regarding how they'd fight. I don't count the Aasimon because they're rolled into the forces of the Gods they serve and likely to be different for each one.</p><p></p><p>Guardinals are probably the most truly frightening when it comes to destroying evil. On the alignment scale they are purely good, without taint on either side to law or chaos. The ultiimate expression of benevolence, tolerance, and general inherent hope in the cosmos given flesh. There is nothing more dangerous than someone completely committed to a single cause. When encountering something that mocks their very reason for existence, that is the antithesis of all that they embody, it wouldn't be pretty.</p></blockquote><p></p>
[QUOTE="HeavenShallBurn, post: 2902903, member: 39593"] [b]It would be a fractured force, like that of the fiends but...[/b] Looking over most of the issues regarding unity and alignment in the upper planes I can see them going to war together but seperately. To apply an analogy(not perfect but mostly adequate) more like the Allies of WW1 than WW2. No single overall command or cross-connect in their chains of command but co-operation and a level of joint planning. Each of the many forces would have a unique composition, no two would be quite the same even among the lawful groups. Leaving aside the forces of the gods who would each be distinctly different I'll cover each alignment seperately. Lawful Good: Think massed battalions or old Napoleonic to WW1 type organization. Not tactics, units, or formations. Those will be vastly different because of the innate abilities of the archons. But the command structure and style will probably be similar. Extremely regimented with "a place for everything and everything in its place" highly effective when implementing well planned actions or disorganized foes. But vulnerable to inertia and frequently not responsive enough to a changing field situation as reports work their way back up the chain to the appropriate command level then the adjustments in disposition filter back down. Even with magic there will be lag and insufficiently flexible thinking at times. Especially when dealing with a similarly well-organized force such as the baatezu expect things to grind down to a largely static field. Neutral Good: I come up short looking for an analogous structure for the guardinals. They're NOT either inheerently lawful or chaotic and won't be predispositioned to either, but effective warfighting requires some level of organization. Expect something akin to a modular battalion or such. Individual units based on particular races of guardinal and ability. Then a framework allowing these individual units to be shifted around into larger force structures that can cast off and add units to adjust to the field situation. Chaotic Good: Being as much chaotic as good the Eladrin will have the most minimal organization. They certainly won't have any more than absolutely necessary. I definitely see them adopting a highly irregular method of war-fighting. Small units arranged with broad talents groups to operate independantly from larger organizations much of the time. In a way they seem almost between true irregulars and special forces. Very capable, dedicated to their cause, and very difficult to predict. These guys are the ones who will scare the p*** out of the average line grunt of evil but ultimately probably not affect the overall course as much as the others because of lack of co-ordination. Anyway that's just my two cents regarding how they'd fight. I don't count the Aasimon because they're rolled into the forces of the Gods they serve and likely to be different for each one. Guardinals are probably the most truly frightening when it comes to destroying evil. On the alignment scale they are purely good, without taint on either side to law or chaos. The ultiimate expression of benevolence, tolerance, and general inherent hope in the cosmos given flesh. There is nothing more dangerous than someone completely committed to a single cause. When encountering something that mocks their very reason for existence, that is the antithesis of all that they embody, it wouldn't be pretty. [/QUOTE]
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