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General Tabletop Discussion
*Dungeons & Dragons
What would be in the SPOOKIEST 5e adventure?
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<blockquote data-quote="Shiroiken" data-source="post: 8115980" data-attributes="member: 6775477"><p>I've found the best thing that scares players is the fear of the unknown. When facing a creature they recognize, they default to certain assumptions, even if they don't know the monster's specific abilities. Pulling creatures from 3PP is a great way to throw them off their game. Roll in secret so that the party never figure out their AC and save modifiers. Don't tell them the duration of effects. Use invisible/hidden enemies that strike from the shadows, then return to them as the party tries to react.</p><p></p><p>If you just want some monster combinations: a beholder focusing its eye on the party from behind a horde of rust monsters and cockatrice. Dropping any unique creature (demon lords, devil princes, Tiamat, the Terrasque, etc.) will generally make the players drop a load, but this probably ends in a TPK...</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 8115980, member: 6775477"] I've found the best thing that scares players is the fear of the unknown. When facing a creature they recognize, they default to certain assumptions, even if they don't know the monster's specific abilities. Pulling creatures from 3PP is a great way to throw them off their game. Roll in secret so that the party never figure out their AC and save modifiers. Don't tell them the duration of effects. Use invisible/hidden enemies that strike from the shadows, then return to them as the party tries to react. If you just want some monster combinations: a beholder focusing its eye on the party from behind a horde of rust monsters and cockatrice. Dropping any unique creature (demon lords, devil princes, Tiamat, the Terrasque, etc.) will generally make the players drop a load, but this probably ends in a TPK... [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
What would be in the SPOOKIEST 5e adventure?
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