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General Tabletop Discussion
*Dungeons & Dragons
What would be in the SPOOKIEST 5e adventure?
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<blockquote data-quote="Oofta" data-source="post: 8116015" data-attributes="member: 6801845"><p>As others have stated, the fear of the unknown and player's own imagination is the most effective tool. The whisper in the dark, the sound of footsteps that could just be an echo behind you and so on.</p><p></p><p>For monsters even just re-skinning existing monsters into unknown thing can be pretty terrifying. Attacks from the darkness, or the tentacle that reaches out of the fog can be fun.</p><p> </p><p>Ghosts that can possess a person is good, especially if no one knows who is possessed when. Basically not knowing who you can trust or if things are safe.</p><p></p><p>Ultimately thought you have to know your players. Some people are easy to scare with simple atmosphere and description, for others a terror of tarrasques won't shake them because they don't expect a TPK and wouldn't care if one happened.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8116015, member: 6801845"] As others have stated, the fear of the unknown and player's own imagination is the most effective tool. The whisper in the dark, the sound of footsteps that could just be an echo behind you and so on. For monsters even just re-skinning existing monsters into unknown thing can be pretty terrifying. Attacks from the darkness, or the tentacle that reaches out of the fog can be fun. Ghosts that can possess a person is good, especially if no one knows who is possessed when. Basically not knowing who you can trust or if things are safe. Ultimately thought you have to know your players. Some people are easy to scare with simple atmosphere and description, for others a terror of tarrasques won't shake them because they don't expect a TPK and wouldn't care if one happened. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
What would be in the SPOOKIEST 5e adventure?
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