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General Tabletop Discussion
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What would be some good metics to evaluate RPG rules/systems?
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<blockquote data-quote="Riley37" data-source="post: 7619151" data-attributes="member: 6786839"><p>Some commenters have raised analogies to summarized information about cars and houses. People generally buy one car at a time, out of many options, and one house at a time, out of several or many options. So is this proposed system also meant to inform purchase choices?</p><p></p><p>A system for comparing TRPGs might be useful for informing choices about registering for convention games. I might prefer a game along these lines: "roll 1d6 if you're in unfavorable situations, 2d6 for average tasks, 3d6 if you're well-trained, well-equipped, or in favorable circumstances." I might dislike games along these lines: "roll 1d100 for accuracy, applying modifiers for characteristics, skill ranks, equipment category, and other factors; then roll 3d6 for power, also with modifiers; compare your Accuracy outcomes to the target or task's Elusive rating (also rolled on d100) and your Power outcome to the target or task's Resistance rating (a fixed number from 0 to 25). If I can sign up for either the 10AM Saturday game of Hackmaster, or the 10AM Saturday game of Doctor Who, then I might enjoy knowing which game has more moving parts in its action resolution system.</p><p></p><p>Yes, metrics should have actual numbers. Sometimes, failing hard numbers, rankings are useful. I could not tell you the numerical Scoville ratings of the hot, medium, mild and supernova salsas at my local tacqueria; but I can accurately rank them from most to least spicy. (That ranking isn't the alphabetical order I used, when listing the categories, just now.)</p><p></p><p>Metics, on another hand, were foreigners living in an ancient Greek city who had some of the privileges of citizenship.</p></blockquote><p></p>
[QUOTE="Riley37, post: 7619151, member: 6786839"] Some commenters have raised analogies to summarized information about cars and houses. People generally buy one car at a time, out of many options, and one house at a time, out of several or many options. So is this proposed system also meant to inform purchase choices? A system for comparing TRPGs might be useful for informing choices about registering for convention games. I might prefer a game along these lines: "roll 1d6 if you're in unfavorable situations, 2d6 for average tasks, 3d6 if you're well-trained, well-equipped, or in favorable circumstances." I might dislike games along these lines: "roll 1d100 for accuracy, applying modifiers for characteristics, skill ranks, equipment category, and other factors; then roll 3d6 for power, also with modifiers; compare your Accuracy outcomes to the target or task's Elusive rating (also rolled on d100) and your Power outcome to the target or task's Resistance rating (a fixed number from 0 to 25). If I can sign up for either the 10AM Saturday game of Hackmaster, or the 10AM Saturday game of Doctor Who, then I might enjoy knowing which game has more moving parts in its action resolution system. Yes, metrics should have actual numbers. Sometimes, failing hard numbers, rankings are useful. I could not tell you the numerical Scoville ratings of the hot, medium, mild and supernova salsas at my local tacqueria; but I can accurately rank them from most to least spicy. (That ranking isn't the alphabetical order I used, when listing the categories, just now.) Metics, on another hand, were foreigners living in an ancient Greek city who had some of the privileges of citizenship. [/QUOTE]
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