Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What would be some good metics to evaluate RPG rules/systems?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 7619276" data-attributes="member: 4937"><p>I work in software development.</p><p></p><p>There is a general sense in the industry, that for two given methods for solving a problem, the one that is lower complexity tends to be the better solution. We are certainly encouraged to right rules that reduce complexity according to very similar measures as some have proposed regarding RPG rules - length of the rules, readability, number of branching paths, number of subsystems, depth of hierarchies, number of cross references, number of meta-rules, etc. The trouble is that it turns out that measuring any of those things in a meaningful manner is really hard, and often two metrics are in tension with each other - for example, you can make the rules more compact, but only at the cost of reducing readability, increasing cross references, and/or increasing the number of meta-rules. So then there is the problem of how you would weight the tradeoff. And then it turns out that things like space, complexity, and processing time are also trade offs, so that you can increase "speed of play" but only at the cost of longer and more complex rules, such as increasing the number of tables.</p><p></p><p>So in short, if you could solve this problem in an academic sphere with relatively little economic impact, then you could solve this problem in an academic sphere with enormous economic impact, and probably set yourself up for a very prestigious prize in mathematics or economics. It would be certainly the sort of thing that could get you nominated for a Nobel prize or the like.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7619276, member: 4937"] I work in software development. There is a general sense in the industry, that for two given methods for solving a problem, the one that is lower complexity tends to be the better solution. We are certainly encouraged to right rules that reduce complexity according to very similar measures as some have proposed regarding RPG rules - length of the rules, readability, number of branching paths, number of subsystems, depth of hierarchies, number of cross references, number of meta-rules, etc. The trouble is that it turns out that measuring any of those things in a meaningful manner is really hard, and often two metrics are in tension with each other - for example, you can make the rules more compact, but only at the cost of reducing readability, increasing cross references, and/or increasing the number of meta-rules. So then there is the problem of how you would weight the tradeoff. And then it turns out that things like space, complexity, and processing time are also trade offs, so that you can increase "speed of play" but only at the cost of longer and more complex rules, such as increasing the number of tables. So in short, if you could solve this problem in an academic sphere with relatively little economic impact, then you could solve this problem in an academic sphere with enormous economic impact, and probably set yourself up for a very prestigious prize in mathematics or economics. It would be certainly the sort of thing that could get you nominated for a Nobel prize or the like. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What would be some good metics to evaluate RPG rules/systems?
Top