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What would be some good metics to evaluate RPG rules/systems?
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<blockquote data-quote="LostSoul" data-source="post: 7620830" data-attributes="member: 386"><p>What matters are the choices that the players make.</p><p></p><p>So what do the rules</p><p></p><p>1. force choices for the players to make?</p><p>2. ask choices that the player may or may not make</p><p>3. suggest</p><p>4. ask the DM to force/ask/suggest choices</p><p></p><p>It's complicated; something like 5e would have different answers if the standard encounter XP budget was doubled. Or if the monsters in the MM were more or less difficult than they are now. AD&D would have different answers if the tables at the back of the DMG were removed. Both force the choice of race and class, but these are not the same thing in both editions (multiclassing and the racial harmony table).</p><p></p><p>You'd also have to look at all the spells and abilities.</p><p></p><p>So, good luck.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 7620830, member: 386"] What matters are the choices that the players make. So what do the rules 1. force choices for the players to make? 2. ask choices that the player may or may not make 3. suggest 4. ask the DM to force/ask/suggest choices It's complicated; something like 5e would have different answers if the standard encounter XP budget was doubled. Or if the monsters in the MM were more or less difficult than they are now. AD&D would have different answers if the tables at the back of the DMG were removed. Both force the choice of race and class, but these are not the same thing in both editions (multiclassing and the racial harmony table). You'd also have to look at all the spells and abilities. So, good luck. [/QUOTE]
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What would be some good metics to evaluate RPG rules/systems?
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