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General Tabletop Discussion
*Dungeons & Dragons
What would be the best and worst parts or living in a D&D campaign world?
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<blockquote data-quote="touc" data-source="post: 8338175" data-attributes="member: 19270"><p><strong>Ravenloft: </strong>you're trapped in a purgatory shadow-world where nothing good happens. Odds are a monster gets me.</p><p></p><p><strong>Planescape: </strong>you're a Clueless Berk. Don't know what that means? Heh, Clueless. Pros: seeing the multiverse. Odds are I fall through a portal to some nether realm and am never seen from again.</p><p></p><p><strong>Dragonlance: </strong>cool world with lots of great sites. I have ambition to see the gnomish flame towers on Taladas, but I get killed as background filler for some hero's epic story. The readers lament the destruction caused by the Dragonarmies upon my poor city and then keep reading about the characters they care about.</p><p></p><p><strong>Forgotten Realms: </strong>I join a cult to have some excitement in my life. Elminster hires some heroes to take us out because he's too busy saving the multiverse.</p><p></p><p><strong>Greyhawk: </strong>I dream about finding the Ghost Tower of Inverness and settle for my ordinary life until Rary does something crazy. </p><p></p><p><strong>Magic the Gathering Settings: </strong>I refuse to live my life in a very obvious ploy to lure in the MtG crowd to RPGs. Then I get curious because maybe I'll get one of the cool powers. Then I realize that's only for PCs and go back to my rocking chair and complain about those loud adventurer kids.</p><p></p><p><strong>Dark Sun: </strong>everything in Dark Sun is dangerous, even the common folk, and many have psionic powers. I revel in my newfound powers before I am carted away to spend my short life laboring on some sorcerer king's ziggurat project. </p><p></p><p><strong>Dungeon Crawl Classics (non-D&D): </strong>I join the death funnel crowd with 15 other 0-level peasants with randomized stats and races and charge into some crazy adventure. I have poor odds to survive long enough to get a class level, but by Jove we're living on the edge and loving it.</p></blockquote><p></p>
[QUOTE="touc, post: 8338175, member: 19270"] [B]Ravenloft: [/B]you're trapped in a purgatory shadow-world where nothing good happens. Odds are a monster gets me. [B]Planescape: [/B]you're a Clueless Berk. Don't know what that means? Heh, Clueless. Pros: seeing the multiverse. Odds are I fall through a portal to some nether realm and am never seen from again. [B]Dragonlance: [/B]cool world with lots of great sites. I have ambition to see the gnomish flame towers on Taladas, but I get killed as background filler for some hero's epic story. The readers lament the destruction caused by the Dragonarmies upon my poor city and then keep reading about the characters they care about. [B]Forgotten Realms: [/B]I join a cult to have some excitement in my life. Elminster hires some heroes to take us out because he's too busy saving the multiverse. [B]Greyhawk: [/B]I dream about finding the Ghost Tower of Inverness and settle for my ordinary life until Rary does something crazy. [B]Magic the Gathering Settings: [/B]I refuse to live my life in a very obvious ploy to lure in the MtG crowd to RPGs. Then I get curious because maybe I'll get one of the cool powers. Then I realize that's only for PCs and go back to my rocking chair and complain about those loud adventurer kids. [B]Dark Sun: [/B]everything in Dark Sun is dangerous, even the common folk, and many have psionic powers. I revel in my newfound powers before I am carted away to spend my short life laboring on some sorcerer king's ziggurat project. [B]Dungeon Crawl Classics (non-D&D): [/B]I join the death funnel crowd with 15 other 0-level peasants with randomized stats and races and charge into some crazy adventure. I have poor odds to survive long enough to get a class level, but by Jove we're living on the edge and loving it. [/QUOTE]
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What would be the best and worst parts or living in a D&D campaign world?
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