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What would be the path between Wildshape Templates and Use an Beast statblock?
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<blockquote data-quote="Mirrorrorrim" data-source="post: 9156880" data-attributes="member: 7040132"><p>But MM monsters don't scale in CR. The stat block format is so limiting. If I am 7th level and I want to shift into a wolf and fight, I'm going to suck fighting as CR 7 creature, and a single hit from such a creature would devasate me.</p><p></p><p>In order for it to work, there will already have to be existing PH rules (or a template) that tells the player what stats from the MM stat block are replaced. The higher level you are, the greater the threats and you have to scale against those threats. Becoming a wolf doesn't cut it against a CR 7 monster.</p><ol> <li data-xf-list-type="ol">There will likely be a survivability buff, whether that is scaling Temp HP, or something else.</li> <li data-xf-list-type="ol">Attack Mods and Damage have to scale to be competitive.</li> <li data-xf-list-type="ol">Physical ability scores and Mental ability scores will treated differently. Will the player have to memorize different physical ability scores per stat block? That is literally requiring to have a non-player book open for reference.</li> </ol><p>Having to use MM stat blocks is just terrible design for both balance and theme. If I am fighting a CR 10 monster, I can't wildshape into a wolf and be effective. If the Wildshape rules change so much about a "wolf" so that it is able to be used against a CR10 monster, then it's best if those rules are clearly presented in template form. And you can't make different, scaling wildshape templates for every beast in the game.</p></blockquote><p></p>
[QUOTE="Mirrorrorrim, post: 9156880, member: 7040132"] But MM monsters don't scale in CR. The stat block format is so limiting. If I am 7th level and I want to shift into a wolf and fight, I'm going to suck fighting as CR 7 creature, and a single hit from such a creature would devasate me. In order for it to work, there will already have to be existing PH rules (or a template) that tells the player what stats from the MM stat block are replaced. The higher level you are, the greater the threats and you have to scale against those threats. Becoming a wolf doesn't cut it against a CR 7 monster. [LIST=1] [*]There will likely be a survivability buff, whether that is scaling Temp HP, or something else. [*]Attack Mods and Damage have to scale to be competitive. [*]Physical ability scores and Mental ability scores will treated differently. Will the player have to memorize different physical ability scores per stat block? That is literally requiring to have a non-player book open for reference. [/LIST] Having to use MM stat blocks is just terrible design for both balance and theme. If I am fighting a CR 10 monster, I can't wildshape into a wolf and be effective. If the Wildshape rules change so much about a "wolf" so that it is able to be used against a CR10 monster, then it's best if those rules are clearly presented in template form. And you can't make different, scaling wildshape templates for every beast in the game. [/QUOTE]
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What would be the path between Wildshape Templates and Use an Beast statblock?
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