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What would be the path between Wildshape Templates and Use an Beast statblock?
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<blockquote data-quote="Kobold Stew" data-source="post: 9157670" data-attributes="member: 23484"><p>Accepting that the idea of generic statblocks was rejected, I feel the best we can hope for is a handful of animal shapes, included in the PHB, that grow with the class. If you want to turn into a wolf or a bear, that should be as mechanically effective throughout your career as a druid.</p><p></p><p>Wildshaping will only be successful for me if it meets these tests:</p><p>1. everything is in the PHB.</p><p>2. changing into a given form (e.g. wolf) at level 5, 10, and 15 will be (roughly) as effective as other shapes at those levels.</p><p>3. there is a range of creatures (wolf, bear, spider, something swimmy (croc?), something flying (giant eagle?), one or two more) -- while still possibly allowing "or a CR x beast from the Monster Manual" (to prevent power creep with subsequent books).</p></blockquote><p></p>
[QUOTE="Kobold Stew, post: 9157670, member: 23484"] Accepting that the idea of generic statblocks was rejected, I feel the best we can hope for is a handful of animal shapes, included in the PHB, that grow with the class. If you want to turn into a wolf or a bear, that should be as mechanically effective throughout your career as a druid. Wildshaping will only be successful for me if it meets these tests: 1. everything is in the PHB. 2. changing into a given form (e.g. wolf) at level 5, 10, and 15 will be (roughly) as effective as other shapes at those levels. 3. there is a range of creatures (wolf, bear, spider, something swimmy (croc?), something flying (giant eagle?), one or two more) -- while still possibly allowing "or a CR x beast from the Monster Manual" (to prevent power creep with subsequent books). [/QUOTE]
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What would be the path between Wildshape Templates and Use an Beast statblock?
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