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What would be the ramifications of this?
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<blockquote data-quote="Infiniti2000" data-source="post: 3143494" data-attributes="member: 31734"><p>If anyone pays the XP, then the person who paid for the feat will not likely get compensated for it. Also, what will happen is that the players will each take separate item creation feats, making sure there's no overlap. This fosters an attitude of minmaxing that a lot of people will find distasteful, especially if the heroes did not all "grow up" together and start at mid- to high-levels.</p><p></p><p>Additionally, all of the PCs will lag behind in XP. Normally, you'd think that'd be good because it'll maintain a status quo amongst the party. The problem is that at some point the party should be considered at a higher level. That point will be very hard to determine though. You will notice that they are blowing through encounters that you otherwise would have figured to be a little tougher. A DM to take into account higher-than-normal party treasure levels is IMO one of the hardest things to do. I don't like it because of the tendency to overestimate (too many hard encounters leading to deaths) or underestimate (too many easy, not fun, encounters).</p><p></p><p>You can strike a balance somewhere, but I have not yet seem a good system on it. I'm personally trying to work one out and posted it on the House Rules forum, but it was lost. If you want it, send me e-mail. (Hope I still have it, actually, after reformatting my drive.)</p></blockquote><p></p>
[QUOTE="Infiniti2000, post: 3143494, member: 31734"] If anyone pays the XP, then the person who paid for the feat will not likely get compensated for it. Also, what will happen is that the players will each take separate item creation feats, making sure there's no overlap. This fosters an attitude of minmaxing that a lot of people will find distasteful, especially if the heroes did not all "grow up" together and start at mid- to high-levels. Additionally, all of the PCs will lag behind in XP. Normally, you'd think that'd be good because it'll maintain a status quo amongst the party. The problem is that at some point the party should be considered at a higher level. That point will be very hard to determine though. You will notice that they are blowing through encounters that you otherwise would have figured to be a little tougher. A DM to take into account higher-than-normal party treasure levels is IMO one of the hardest things to do. I don't like it because of the tendency to overestimate (too many hard encounters leading to deaths) or underestimate (too many easy, not fun, encounters). You can strike a balance somewhere, but I have not yet seem a good system on it. I'm personally trying to work one out and posted it on the House Rules forum, but it was lost. If you want it, send me e-mail. (Hope I still have it, actually, after reformatting my drive.) [/QUOTE]
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What would be the ramifications of this?
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