Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
What would be the value($$) and utility of this item?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Azrof" data-source="post: 3706371" data-attributes="member: 19052"><p><strong>Immunity to Vermin Cloak</strong></p><p></p><p>First and foremost: </p><p> Any affect that allows you to entirely bypass a creature, or content – without limitation is incredibly dangerous (see flying, or improved invisibility etc.) Even allowing for attacks made on the vermin to end the effect, you will need to establish TOA (Terms of Activation). I suggest 3 times a day. For 1d4+2 rounds (or 5 rounds) each time. You might increase it based on the wearer’s wisdom bonus. There are “vermin” druids who have “vermin” like abilities similar to the one this cloak would have. </p><p></p><p>*Edited Note* - The "Hide from Undead" spell allows sentient undead to resist it, making it a relatively weak spell at higher levels. A magical item without such limitations, on the other hand, would have its use scale with time, CR and creativity. *End Edited note*</p><p> </p><p>That being said, though it should not need to be stated, there are vermin in DnD that should be utterly immune to such a power – vermin with Spell resistance above, say 12, should be automatically immune or the wearer would be required to make a spell penetration check with a +2 bonus or some such.</p><p> For essentially total immunity to vermin senses and a highly reduced likelihood that they would never attack the wearer (50% flee/50% confusion), I’d give it roughly the value of a +4 or higher item – depending on the creativity of your crew. </p><p> With the modifications above, I’d probably say 9k gold would be about perfect – again, depending on the creativity of your players and the amount of assets available to them.</p><p></p><p> If you would like some examples of how this could be abused, feel free to drop me a line <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p></blockquote><p></p>
[QUOTE="Azrof, post: 3706371, member: 19052"] [b]Immunity to Vermin Cloak[/b] First and foremost: Any affect that allows you to entirely bypass a creature, or content – without limitation is incredibly dangerous (see flying, or improved invisibility etc.) Even allowing for attacks made on the vermin to end the effect, you will need to establish TOA (Terms of Activation). I suggest 3 times a day. For 1d4+2 rounds (or 5 rounds) each time. You might increase it based on the wearer’s wisdom bonus. There are “vermin” druids who have “vermin” like abilities similar to the one this cloak would have. *Edited Note* - The "Hide from Undead" spell allows sentient undead to resist it, making it a relatively weak spell at higher levels. A magical item without such limitations, on the other hand, would have its use scale with time, CR and creativity. *End Edited note* That being said, though it should not need to be stated, there are vermin in DnD that should be utterly immune to such a power – vermin with Spell resistance above, say 12, should be automatically immune or the wearer would be required to make a spell penetration check with a +2 bonus or some such. For essentially total immunity to vermin senses and a highly reduced likelihood that they would never attack the wearer (50% flee/50% confusion), I’d give it roughly the value of a +4 or higher item – depending on the creativity of your crew. With the modifications above, I’d probably say 9k gold would be about perfect – again, depending on the creativity of your players and the amount of assets available to them. If you would like some examples of how this could be abused, feel free to drop me a line :P [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
What would be the value($$) and utility of this item?
Top